-
Notifications
You must be signed in to change notification settings - Fork 18
Absorb Barriers
You can add enemy barrier for any Elements. Barrier have self HP and when your attack is same element as barrier, Damage will go to the health of the barrier, not the health of the enemy. Until the barrier is destroyed. You must use the attack \ skills of another element to make the enemy vulnerable.
On picture you can see that "Bat" have a fire element barrier, also above the Bat HP bar you can see barrier HP bar with element icon.
ABS Parameters (Note section):
<barrierElemId:X>
- where X - element ID from database
<barrierHp:X>
- where X - amount of barrier HP
Example:
This example for Fire element barrier (by default Fire element have ID = 2 in MV database)
Skill:
or Weapon:
See file 📁 data\AABS\ AbsorbBarriers.json, section Parameters
If Element ID have not special visual settings, it will be empty one (default settings)
Open file 📁 data\AABS\ AbsorbBarriers.json
Parameters block with ID = 0 -> defaults settings
Parameters blocks with ID = X -> for Element ID, where X = element ID
(By default AbsorbBarriers.json have setting for Fire Element (id 2))