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Any reason for not using GetComponentData<Experience>?
#28
Just a quick question as thinking of making an extension to this body of work. In VRising there is a struct called "experience" and inside that it retains Experience data values per player already (which carry over by default)
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Just a quick question as thinking of making an extension to this body of work. In VRising there is a struct called "experience" and inside that it retains Experience data values per player already (which carry over by default)
Was there a reason you opted to not use this?
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