This is a game I chose to create during my user interface programming 2 course. The course encouraged students to try new platforms and implement a project using new tech. I chose to learn Swift. The idea behind the game is sort of a "shooting ducks at a carneval" idea. The user has unlimited time to tap as many ghost sprites as possible, generating 1 point per each successful tap. Each 10 points the user gets a tool to use that can blast several ghost sprites in a set radius.
- Kevin Alemi
- macOS
- Xcode 11.4.1
- Clone this repo to your local machine using
https://github.com/Keffin/Tapping-Game-iOS
Once downloaded, boot up Xcode and open the project. Pick a device of your choice, it's done at the "tapping-game > device" window near the play button. You can either connect a personal device or use the simulator. If you choose a personal device you need to tell your device to trust the app. This is done in the system settings.
- freesound - Sound made by user grunz
- freesound - Sound made by user InspectorJ
- freesound - Sound made by user tim.kahn
- opengameart - Sprites made by user IndigoFenix
- itchio - Sprites made by user ansimuz