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Tapping-Game-iOS

This is a game I chose to create during my user interface programming 2 course. The course encouraged students to try new platforms and implement a project using new tech. I chose to learn Swift. The idea behind the game is sort of a "shooting ducks at a carneval" idea. The user has unlimited time to tap as many ghost sprites as possible, generating 1 point per each successful tap. Each 10 points the user gets a tool to use that can blast several ghost sprites in a set radius.

Author

  • Kevin Alemi

Prerequisites

  • macOS
  • Xcode 11.4.1

Clone

  • Clone this repo to your local machine using https://github.com/Keffin/Tapping-Game-iOS

Run

Once downloaded, boot up Xcode and open the project. Pick a device of your choice, it's done at the "tapping-game > device" window near the play button. You can either connect a personal device or use the simulator. If you choose a personal device you need to tell your device to trust the app. This is done in the system settings.

Acknowledgements

Audio

Sprites

  • opengameart - Sprites made by user IndigoFenix
  • itchio - Sprites made by user ansimuz

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