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A fast pace CQB fight to the last man. Arma 3 multiplayer mission. Successor to BattleRoyale: Ghost Hotel, the award winning multiplayer mission I created!

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Urban Warfare

Urban Warfare is a fork of the Battle Royale: Ghost Hotel Project. It is being developed by the original author of Ghost Hotel, Kegan "Ryan" Hollern. It is a last man standing game mode. Players are thrown into a random city of altis and told to one thing.

Kill, or be Killed.

Search the nearby buildings for weapons and gear and stay within the ever shrinking circle to be crowned victorious. Your stats are tracked allowing you to compete with friends to see who outperforms others in each of the following categories:

  • Wins
  • Kills
  • Winrate
  • Longest Kill
  • Play Time

As I continue to work hard on this project you can expect it tobe able to support:

  • Any Map (ArmA or Modded)
  • Any Mod (Weapons, Vehicles, ACE, ect.)
  • Linux Players
  • Linux Servers (all server extensions will have a linux counterpart)

You can also expect me to release "leaderboard" web files to allow server owners the option to host a public leaderboard on their own websites.

Game Type:

Fast Paced FPS. Close Quarters Combat. Urban Environment. Last Man Standing.

Game Info:

  • Location: Altis & Stratis
  • Time: Random
  • Weather: Random + Realism (Synced)
  • Players: 30
  • Weapons: HGuns, SMGs, ARifles, ect.

Requirements:

Vanilla Game Engine (No Addons Required)

License

Alt text

ChangeLog:

  • 1.2.1

    1. Removed: Loot bug
    2. Added: CfgMusic
    3. Added: Ambient Sounds
    4. Added: Limited Third Person
    5. Updated: Spectator camera is now synced between clients
    6. Updated: Unit recoil to be more realistic
    7. Fixed: Players laying down after teleporting bug
    8. Removed: Remnants of BattleRoyale ( as no more code from that project exists )
  • 1.2.0

    1. Removed: Player config
    2. Removed: Round reset config entry
    3. Added: Leaderboard key for resetting leaderboard data
    4. Updated: Moved PlayersToStart into the server config
    5. Updated: comments
  • 1.1.1

    1. Removed: VON Tags
    2. Added: Thread names
    3. Added: Delay in auto-reload to improve performance
    4. Added: PIP Checks into spectator billboard
    5. Updated: playableUnits to allPlayers
    6. Updated: Circle barrier distance so an actual circle is formed
  • 1.1.0

    1. Removed: 10 Round reset
    2. Updated: Spectator cam now centers on bluezones as they are updated
    3. Fixed: Quadbike bugs
    4. Fixed: Blackzone bugs
    5. Fixed: Player teleport bug
  • 1.0.9

    1. Updated: reset_quads.sqf to delete and recreate quadbikes
    2. Fixed: Bug that left medkits in quadbikes
    3. Fixed: Blackzone drawing bug
    4. Fixed: Quadbike positioning on reset
  • 1.0.8

    1. Added: Win tracking
    2. Added: Start area name tags
    3. Tweaked: Winner messages
  • 1.0.7

    1. Added: Stratis map support
    2. Added: Spectator preview board
    3. Added: Customizable server info board
    4. Added: Quadbikes to the start area
    5. Added: Ramp to the start area (stratis)
    6. Updated: Hit and Fired events
    7. Updated: Start lock to support vehicles
    8. Updated: Loot table to simplify it
    9. Updated: Game teleport to support vehicles
    10. Fixed: Kill data from occasionally double logging
    11. Fixed: Script error with CloseDoor.sqf function
  • 1.0.6 "Stable"

    1. Tweaked: Circle damage timer
  • 1.0.5

    1. Fixed: Casing error
  • 1.0.4

    1. Added: Logging
    2. Added: Debug mode
    3. Updated: Black zone system
    4. Updated: Weather system to support new loot
    5. Updated: Loot table compiler
    6. Updated: Loot manager
  • 1.0.3

    1. Added: More comments
    2. Updated: Winner announcement
    3. Updated: Start announcement
    4. Updated: SimpleFog for performance
  • 1.0.2

    1. Removed: Old loot spawning system
    2. Removed: Loading screen
    3. Updated: Loot tables
    4. Updated Lighting triggers
    5. Updated: Messages
    6. Tweaked: Circle damage from 1/12 to 1/10 every 10 seconds
    7. Teaked: Zone scaling up from 35% to 40% decrease each change
    8. Fixed: Blue zone randomization
    9. Fixed: Mass grave in waiting area
    10. Added: Jumping animations
    11. Added: New death messages
    12. Added: Auto reload
    13. Added: Kill reasons
    14. Added: Disconnect messages
    15. Added: New server logging
    16. Added: Killcam
    17. Added: Round report
    18. Added: New loot spawning system
  • 1.0.1

    1. Removed: code that caused bugs in previous patches.
    2. Removed: AFK Timer as it is still incomplete.
    3. Removed: AntiTP as all it did was create lag.
    4. Fixed: Zoning system now uses circle math to keep new zones within old zones
    5. Fixed: Useless threads removed
    6. Fixed: Players being able to take damage at the start region.
    7. Added: Red zone representing the previous zone
    8. Updated: Loot config to place more magazines
    9. Updated: Map texture fix to simplify it.
    10. Updated: Spectator notification. Now non-spectators won't be told they can spectate.
    11. Updated: Player counter in some locations
  • 1.0.0.1

    1. Added AFK_TIMER code. Still Indev (Suggest removal if hosting new server)
  • 1.0.0

    1. Initial Release

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A fast pace CQB fight to the last man. Arma 3 multiplayer mission. Successor to BattleRoyale: Ghost Hotel, the award winning multiplayer mission I created!

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