TextureReplacer is a plugin for Kerbal Space Program that allows you to replace stock textures and customise your Kerbals. More specifically, it can:
- replace stock textures with custom ones,
- assign personalised head and suit textures for each Kerbal,
- assign suits based on class and experience level,
- remove IVA helmets in safe situations,
- toggle between EVA suit and IVA suit without helmet in breathable atmosphere,
- add reflections to parts and helmet visors,
- generate missing mipmaps for PNG and JPEG model textures,
- compress uncompressed textures from
GameData/
to shrink textures in VRAM, - unload textures from RAM after KSP finishes loading to reduce RAM usage and
- change bilinear texture filter to trilinear to improve mipmap quality.
Special thanks to:
- rbray89 who contributed a reflective visor shader and for Active Texture Management and Visual Enhancements where some code has been borrowed from,
- Tingle for Universe Replacer; studying his code helped me a lot while developing this plugin,
- taniwha for KerbalStats that was optionally used by this plugin for gender determination and role-based suit assignment,
- Razchek and Starwaster for Reflection Plugin where I learnt how to implement reflections,
- sarbian for fixing an issue with non-mupliple-of-4 texture dimensions,
- therealcrow999 for testing and benchmarking this plugin,
- Ippo343 for contributing KSP-AVC configuration,
- Proot, Scart91, Green Skull and others for creating texture packs and
- Sylith and Scart91 for giving others permissions to make derivatives of their texture packs.
General replacement textures are of the form
GameData/TextureReplacer/Default/<internalName>
where <internalName>
is the texture's internal name in KSP or path of a
texture inside GameData/
(plus .dds/.png/.jpg/.tga extension, of course).
Examples:
GameData/TextureReplacer/
Default/kerbalHead // teeth and male head
Default/kerbalHeadNRM // teeth and male head normal map
Default/kerbalGirl_06_BaseColor // female head
Default/kerbalGirl_06_BaseColorNRM // female head normal map
Default/kerbalMain // IVA suit (veteran/orange)
Default/kerbalMainGrey // IVA suit (standard/grey)
Default/kerbalMainNRM // IVA suit normal map
Default/kerbalHelmetGrey // IVA helmet
Default/kerbalHelmetNRM // IVA & EVA helmet normal map
Default/kerbalVisor // IVA helmet visor
Default/EVAtexture // EVA suit
Default/EVAtextureNRM // EVA suit normal map
Default/EVAhelmet // EVA helmet
Default/EVAvisor // EVA helmet visor
Default/EVAjetpack // EVA jetpack
Default/EVAjetpackNRM // EVA jetpack normal map
Default/HUDNavBall // HUD NavBall
Default/IVANavBall // IVA NavBall, horizontally flipped
Default/GalaxyTex_PositiveX // skybox right face
Default/GalaxyTex_NegativeX // skybox left face
Default/GalaxyTex_PositiveY // skybox bottom face rotated for 180°
Default/GalaxyTex_NegativeY // skybox top face
Default/GalaxyTex_PositiveZ // skybox front face
Default/GalaxyTex_NegativeZ // skybox back face
Default/moho00 // Moho
Default/moho01 // Moho normal map
Default/Eve2_00 // Eve
Default/Eve2_01 // Eve normal map
Default/evemoon100 // Gilly
Default/evemoon101 // Gilly normal map
Default/KerbinScaledSpace300 // Kerbin
Default/KerbinScaledSpace401 // Kerbin normal map
Default/NewMunSurfaceMapDiffuse // Mün
Default/NewMunSurfaceMapNormals // Mün normal map
Default/NewMunSurfaceMap00 // Minmus
Default/NewMunSurfaceMap01 // Minmus normal map
Default/Duna5_00 // Duna
Default/Duna5_01 // Duna normal map
Default/desertplanetmoon00 // Ike
Default/desertplanetmoon01 // Ike normal map
Default/dwarfplanet100 // Dres
Default/dwarfplanet101 // Dres normal map
Default/gas1_clouds // Jool
Default/cloud_normal // Jool normal map
Default/newoceanmoon00 // Laythe
Default/newoceanmoon01 // Laythe normal map
Default/gp1icemoon00 // Vall
Default/gp1icemoon01 // Vall normal map
Default/rockyMoon00 // Tylo
Default/rockyMoon01 // Tylo normal map
Default/gp1minormoon100 // Bop
Default/gp1minormoon101 // Bop normal map
Default/gp1minormoon200 // Pol
Default/gp1minormoon201 // Pol normal map
Default/snowydwarfplanet00 // Eeloo
Default/snowydwarfplanet01 // Eeloo normal map
It's also possible to replace textures from GameData/
if one specifies
the full directory hierarchy:
GameData/TextureReplacer/
Default/Squad/Parts/Command/Mk1-2Pod/model000 // Mk1-2 pod texture
Default/Squad/Parts/Command/Mk1-2Pod/model001 // Mk1-2 pod normal map
Note that all texture and directory names are case-sensitive!
Reflections are shown on visors of Kerbals' helmets and on parts that include
TRReflection
module. There are two types of reflections: real and static.
Real reflections reflect the environment of a part while static reflections
reflect the skybox from EnvMap/
directory:
GameData/TextureReplacer/
EnvMap/PositiveX // fake skybox right face, vertically flipped
EnvMap/NegativeX // fake skybox left face, vertically flipped
EnvMap/PositiveY // fake skybox top face, vertically flipped
EnvMap/NegativeY // fake skybox bottom face, vertically flipped
EnvMap/PositiveZ // fake skybox front face, vertically flipped
EnvMap/NegativeZ // fake skybox back face, vertically flipped
Note that all textures must be quares and have the same dimensions that are powers of two. Cube map textures are slow, so keep them as low-res as possible.
TRReflection
part module can be used as in the following example that adds
reflections onto the windows of Mk1-2 pod:
MODULE
{
name = TRReflection
shader = Reflective/Bumped Diffuse
colour = 0.5 0.5 0.5
interval = 1
meshes = FrontWindow SideWindow
}
There are several parameters, all optional:
shader
: Most shaders should be automatically mapped to their reflective counterparts. In some cases, however, thare are no reflective version of a shader, so you will have to manually specify appropriate shader.colour
: Reflection is pre-multiplied by this RGB value before added to the material. "0.5 0.5 0.5" by default.interval
: Once in how many steps the reflection is updated. "1" by default.meshes
: Space- and/or comma-sparated list of mesh names where to apply reflections. Reflection is applied to whole part if this parameter is empty or non-existent. You may findlogReflectiveMeshes
configuration option very helpful as it prints names of all meshes for each part withTRReflection
module into your log.
One face of one reflection cube texture is updated every reflectionInterval
frames (2 by default, it can be changed in a configuration file), so each
reflective part has to be updated six times to update all six texture faces.
More reflective parts there are on the scene less frequently they are updated.
interval
field on TRReflection module can lessen the update rate for a part;
e.g. interval = 2
makes the part update half less frequently.
Heads and suits are assigned either manually or automatically (configured in the GUI while configuration files can provide initial settings). "Random" assignment of heads and suits is based on Kerbals' names, which ensures the same head/suit is always assigned to a given Kerbal. Additionally, special per-class suit can be set for each class.
Head textures reside inside Heads/
directory (and its subdirectories) and have
arbitrary names. Normal maps are optional. To provide a normal map, name it the
same as the head texture but add "NRM" suffix.
GameData/TextureReplacer/
Heads/[<subDir>/]<head> // Head texture
Heads/[<subDir>/]<head>NRM // Normal map for <head> (optional)
Suit textures' names are identical as for the default texture replacement except
that there is no kerbalMain
texture (kerbalMainGrey
replaces both) and class
level variants of suit and helmet textures are possible. Each suit must reside
inside its own directory:
GameData/TextureReplacer/
Suits/[<subDir>/]<suit>/kerbalMainGrey // IVA suit
Suits/[<subDir>/]<suit>/kerbalMainGrey1 // IVA suit (level 1)
Suits/[<subDir>/]<suit>/kerbalMainGrey2 // IVA suit (level 2)
Suits/[<subDir>/]<suit>/kerbalMainGrey3 // IVA suit (level 3)
Suits/[<subDir>/]<suit>/kerbalMainGrey4 // IVA suit (level 4)
Suits/[<subDir>/]<suit>/kerbalMainGrey5 // IVA suit (level 5)
Suits/[<subDir>/]<suit>/kerbalMainNRM // IVA suit normal map
Suits/[<subDir>/]<suit>/kerbalHelmetGrey // IVA helmet
Suits/[<subDir>/]<suit>/kerbalHelmetGrey1 // IVA helmet (level 1)
Suits/[<subDir>/]<suit>/kerbalHelmetGrey2 // IVA helmet (level 2)
Suits/[<subDir>/]<suit>/kerbalHelmetGrey3 // IVA helmet (level 3)
Suits/[<subDir>/]<suit>/kerbalHelmetGrey4 // IVA helmet (level 4)
Suits/[<subDir>/]<suit>/kerbalHelmetGrey5 // IVA helmet (level 5)
Suits/[<subDir>/]<suit>/kerbalHelmetNRM // IVA & EVA helmet normal map
Suits/[<subDir>/]<suit>/kerbalVisor // IVA helmet visor
Suits/[<subDir>/]<suit>/EVAtexture // EVA suit
Suits/[<subDir>/]<suit>/EVAtexture1 // EVA suit (level 1)
Suits/[<subDir>/]<suit>/EVAtexture2 // EVA suit (level 2)
Suits/[<subDir>/]<suit>/EVAtexture3 // EVA suit (level 3)
Suits/[<subDir>/]<suit>/EVAtexture4 // EVA suit (level 4)
Suits/[<subDir>/]<suit>/EVAtexture5 // EVA suit (level 5)
Suits/[<subDir>/]<suit>/EVAtextureNRM // EVA suit normal map
Suits/[<subDir>/]<suit>/EVAhelmet // EVA helmet
Suits/[<subDir>/]<suit>/EVAhelmet1 // EVA helmet (level 1)
Suits/[<subDir>/]<suit>/EVAhelmet2 // EVA helmet (level 2)
Suits/[<subDir>/]<suit>/EVAhelmet3 // EVA helmet (level 3)
Suits/[<subDir>/]<suit>/EVAhelmet4 // EVA helmet (level 4)
Suits/[<subDir>/]<suit>/EVAhelmet5 // EVA helmet (level 5)
Suits/[<subDir>/]<suit>/EVAvisor // EVA helmet visor
Suits/[<subDir>/]<suit>/EVAjetpack // EVA jetpack
Suits/[<subDir>/]<suit>/EVAjetpackNRM // EVA jetpack normal map
The level textures are optional. If a level texture is missing, the one from the previous level is inherited.
NOTE: All options that can be configured in the GUI are saved per-game and not in the configuration files. Configuration files only provide initial settings for those options.
Main/default configuration file:
GameData/TextureReplacer/@Default.cfg
One can also use additional configuration files; configuration is merged from
all *.cfg
files containing TextureReplacer { ... }
as the root node. This
should prove useful to developers of texture packs so they can distribute
pack-specific head/suit assignment rules in a separate file. All *.cfg
files
(including @Default.cfg
) are processed in alphabetical order (the leading "@"
in @Default.cfg
ensures it is processed first and overridden by subsequent
custom configuration files).
Unity uses "grey" normal maps (RGBA = YYYX) to minimise artefacts when applying DXT5 texture compression on them. When a normal map has a "NRM" suffix Unity converts it from RGB = XYZ ("blue") to RGBA = YYYX ("grey") normal map unless it is in DDS format.
In short: you should supply "blue" normal maps when a texture has "NRM" suffix and is in PNG format (JPEGs and TGAs are not recommended for normal maps) and "grey" normal map for textures in DDS format or without "NRM" suffix.
"Grey" normal maps can be created by saving the standard "blue" normal map as a DDS with DXT5nm compression or by manually shuffling its channels RGBA -> GGGR.
- Use DDS format for optimal RAM usage and loading times since DDS textures are not shadowed in RAM and can be pre-compressed and can have pre-built mipmaps.
- Try to keep dimensions of all textures powers of two.
- The planet textures being replaced are the high-altitude textures, which are also used in the map mode and in the tracking station. When getting closer to the surface those textures are slowly interpolated into the high-resolution ones that cannot be replaced by this plugin.
- Atmospheric skybox is not reflected.
- Reflections disable part highlighting.
- Clouds from EVE are only reflected when on/near the ground or over 160 km.
- Clouds from EVE Overhaul are not correctly reflected.
- Cabin-specific IVA suits don't persist through scene switches while on EVA.
- 2.4.8
- fixed some contract-related issues by keeping agencies' flags loaded
- fixed Reset to Defaults button resizing
- 2.4.7
- suit's level textures are inherited from the previous level when missing
- 2.4.6
- added GUI button to reset head/suit assignments to ones from config files
- fixed male -> female material copy mixing IVA and EVA textures on females
- fixed IVA helmet personalisation when helmets are hidden on scene start
- 2.4.5
- fixing female model is more consistent, female helmet normal map enabled
- (hopefully) fixed a rare toolbar icon crash that breaks space centre scene
- the top quad of atmospheric skybox is not rendered any more
- re-enabled texture compression, mipmap generation and unloading
- 2.4.4
- disabling spawning in IVA suits also disables "Toggle EVA Suit" in Kerbal's context menu
- disabled texture compression, mipmap generation and unloading by default, these functions will be removed in the next major release
- fixed radial attachment and click ignoring for reflective parts
- 2.4.3
- all Kerbals' teeth now use
Default/kerbalHead
texture and are not personalised any more to solve the female teeth texturing problem
- all Kerbals' teeth now use
- 2.4.2
- fixed white visors when not using visor texture
- 2.4.1
- shaders on Kerbals are now changed to make them consistent between males and females and fix bumpmapping and specular lighting for female suits
- removed consecutive suit assignment
- removed (now redundant) suit assignment setting, since a random suit is automatically used when the class suit is not set
- fixed legacy females feature for tourists
- fixed random suit assignment when the class suit is not available
- fixed default veteran suit assignment for Valentina
- fixed skybox reflection
- 2.4
- updated for KSP 1.0
- updated personalisation to work with stock female Kerbals
- added
forceLegacyFemales
option to convert all females to use male models but female textures (pre-1.0 behaviour) - removed gender detection from names and
femaleNames
config option - fixed all issues with game database reloading
- fixed mipmap generation for navballs
- 2.3.1
- further improved IVA personalisation; it should now work with all mods
- addition/removal of toolbar button is now done correctly
- 2.3
- major code refactoring
- removed most of code that had to run per-frame, mechanisms provided by Unity/KSP exploited instead
- IVA personalisation is now triggered via a component bound to internal models instead of multiple event methods, which makes it simpler, more reliable and without need for other mods to manually call event methods
- general texture replacement is now completely reliable and in one pass
- per-frame reflection updater only runs when real reflections are enabled
- GUI is only loaded during the space centre scene
- 2.2.6
- new and more robust method for hiding meshes during reflection generation
- fixed
isVisorReflectionEnabled
being ignored for real reflections - fixed issue with non-multiple-of-4 texture dimensions (thanks to sarbian)
- 2.2.5
- reverted immediate texture unloading
- 2.2.4
- fixed TRReflection making airlocks non-clickable
- made texture unloading immediate during general replacement
- 2.2.3
- really fixed crash that may occur when a reflective part is removed
- 2.2.2
- fixed crash that may occur when a reflective part is removed
- 2.2.1
- updated default configuration for Kopernicus and Kittopia
- 2.2
- added real reflections, generated from environment in real time
- added level-specific textures for suits
- added new GUI option to switch between reflection types
- added compatibility for Reflection Plugin
- TRReflection now recognises some Reflection Plugin parameters
- MM patch in
Extras/MM_ReflectionPluginWrapper.cfg
- erased default
EnvMap/*
textures, they should come bundled with skyboxes - embedded visor shader into DLL
- simplified and optimised code for IVA personalisations
- reverted default value for
colour
in TRReflection to "0.5 0.5 0.5"
- 2.1.2
- GUI now shows generic heads and suits instead of just printing "Generic"
- fixed crash with duplicated entries in
CustomKerbals
- fixed experience suits for non-stock traits when
name
!=title
- 2.1.1
- GUI now adds buttons for assigning suits to non-stock experience traits
- experience suits in GUI now show at the end of the roster
- added
skinningQuality
config option - changed default value for
colour
in TRReflection module to "1 1 1" - fixed
CustomKerbals
config settings being ignored - fixed persistence of cabin suits, but not through scene switches
- fixed duplicated TextureReplacer after GameDatabase reloads
- fixed toolbar button to survive GameDatabase reload
- code cleanup
- 2.1
- added several new options to GUI
- cabin suits are now persistent until embarking another capsule
- changed experiance-based suit assignment to work with stock exp. traits rather than KerbalStats exp.
- completely changed settings for experiance-based suits
- removed KerbalStats support
- removed
headMultiplier
andsuitMultiplier
settings
- 2.0.2
- added option to hide the toolbar icon
- dead Kerbals are omitted from the GUI and when saving settings
- assigned and missing Kerbals in the GUI are cyan and yellow respectively
- 2.0.1
- improved IVA replacement; it is now immediate and completely reliable
- fixed inheritance of
Default/kerbalHeadNRM
to heads without normal maps
- 2.0
- added GUI for configuring per-Kerbal heads and suits to Space Centre
- per-Kerbal head and suit assignment is saved for each game separately
CustomKerbals
from config files are now used only as initial settings- fixed assignment of
Default/kerbalMain
veteran suit to Jeb, Bill and Bob - fixed atmospheric IVA suits when using stock suits
- fixed
CustomKerbals
overriding whenheadTex
orsuitDir
is missing - less verbose log output
- 1.10.2
- fixed visor shader loading
- 1.10.1
- changed the way how texture replacements for KerbalEVA are triggered
- further optimised personalised IVA replacements
- the state of EVA suit is saved for Kerbals on EVA
- when conditions for IVA suit are not met any more, a Kerbal on EVA automatically wears EVA suit
- removed
isToggleEvaSuitEnabled
config option, the EVA PartModule is now mandatory for texture replacement to work
- 1.10
- added "Toggle EVA Suit" option to Kerbal context menu
- optimised Kerbal personalisation by removing many redundant replacements
- old textures are really unloaded when replaced by textures from
Default/
- updated default configuration for new mods
- 1.9.2
- fixed crash when there is no navball replacement texture
- 1.9.1
- updated configuration to cover more mods
- omitted navballs from mipmap generation
- fixed crash when there are no Kerbal suits
- fixed crash when environment map textures are not readable
- 1.9
- added integration with KerbalStats (optional) for gender determination and experience-based suit assignment
- new
commanderSuit
,pilotSuit
,scientistSuit
,passengerSuit
config options for experience-based suits - new
headMultiplier
andsuitMultiplier
options for tweaking randomisation algorithm for head and suit assignment - added support for setting normal map of the default head
- fixed IVA helmet removal when using the default suit
- fixed a crash which might occur when rebuilding game database
- 1.8.1
- fixed crash when environment map is missing
- 1.8
- added TRReflection part module for visor-like reflections on parts
- added support for NavBall texture replacement
- added a configurable list of bodies with breathable atmospheres (since not all atmospheres with oxygen are breathable, e.g. Laythe)
- added extras: low-res environment map textures, Module Manager script to add the new reflections to some stock parts
- 1.7.4
- better handling of DDS files
- updated documentation
- converted environment map textures to PNG format
- some code cleanups
- 1.7.3
- added
logTextures
config option to dump material/texture names - added
TextureReplacer.version
file for KSP-AVC (thanks to Ippo343)
- added
- 1.7.2
- improved head/suit randomisation algorithm
- fixed Kerbal personalisation for stock crew transfer
- rebuilt for KSP 0.25
- 1.7.1
- default configuration tweaked to detect female names better
- 1.7
- gender is determined form name
- fixed merging of duplicated nodes in configuration files
- fixed
@Default.cfg
to be up-to-date with other mods - code cleanup
- 1.6.1
- rebuilt for KSP 0.24
- 1.6
- changed the way how internal spaces are treated, it should now work fine with transparent pods using JSITransparentPod and sfr mods
- helmets are also removed in pre-launch to handle rovers & stuff correctly
- tab characters can be used as list separators in configuration files
- 1.5.10
- IVA helmets are removed in safe situations (landed/splashed, in orbit)
- 1.5.2
- improved options for configuring texture unloading
- fixed spawning in IVA suit on Laythe and its orbit when leaving ext. seat
- removed ATM configuration, normal maps cannot be configured correctly
- 1.5.1
- fixed unnecessary texture replacement passes on scene switches
- fixed default config for Lazor System and KSI MFDs compatibility
- 1.5
- textures are now (mostly) unloaded from RAM just before the main menu
- added configuration option to prevent textures from being unloaded
- changed compression and mipmap generation logic
- changed configuration file options for mipmap generation; RE supported
- changed general texture replacement to time-based
- reverted to the old way of removing (some) meshes to prevent helmets or eyes from re-appearing when using certain mods
- added compatibility for ATM
- 1.4.2
- added option to remove eyes for certain heads
- original texture's parameters are kept on replacement
- fixed several minor issues in reading configuration files
- 1.4.1
- better environment map textures, now with stars
- changed default
visorReflectionColour
to1 1 1
to keep the original environment map colour - added
GENERIC
option for custom Kerbals' head and suit settings - some improvements in log messages
- fixed trilinear filter not being applied to personalised Kerbal textures
- fixed texture clamp mode not being set for
Default/kerbalHead
- 1.4
- configuration files use
.cfg
extension again to avoid conflicts with ATM - all configuration files are merged, all options can now be in any file
- re-added female-specific heads/suits functionality
- fixed issues with jetpack texture replacement for 0.23.5
- fixed several crashes
- built against 0.23.5
- configuration files use
- 1.3.4
- added support for normal maps for head textures
- jetpack thruster jets are now (really) hidden for atmospheric suit
- 1.3.3
- fixed jetpack flag showing for atmospheric suit in 0.23.5
- headlight flares are now hidden for atmospheric suit
- 1.3.2
- added ability to replace arbitrary textures from
GameData/
, directory hierarchy insideDefault/
matters now - fixed trilinear filter that was not applied to normal maps
- added ability to replace arbitrary textures from
- 1.3.1
- added cabin-specific IVA suits
- fixed head/suit exclusions when using multiple config files
- 1.3
- new directory layout:
- removed
CustomKerbals/
,GenericKerbals/
andGenericKermins/
- all heads are in
Heads/
- all suits are in
Suits/
Config.cfg
moved to TR's root directory asTextureReplacer.tcfg
- removed
- assignment of head and suit textures is now defined in
*.tcfg
- fixed IVA replacement that failed for suits sometimes when docking
- new directory layout:
- 1.2.2
- changed texture wrapping mode for Kerbal textures to "clamp", which eliminates the green patch at the top of heads
- changed default setting for mipmap generation to
always
, since TC doesn't generate mipmaps for TR textures (and many others) by default - fixed personalisation on ext. seats that are not attached to the root part
- refactored reflection code
- 1.2.1
- fixed visor shader, reflection is now correctly blended onto visor
- changed environment map for reflections
- 1.2
- added support for custom visor shader
- added reflective shader for visor that supports transparency
- fixed environment map textures
- code refactored, split into multiple smaller classes
- 1.1
- added fake reflections for helmet visor
- added new modes for assigning suits
- added several new options in configuration file:
auto
,always
&never
options for texture compression and mipmap generation instead oftrue
&false
fallbackSuit
setting that specifies whether the default or a generic suit is used for a custom Kerbal with only a head texturesuitAssignment
setting to control how generic suits are assigned- reflection colour for visor
- 1.0.1
- disabled mipmap generation when TextureCompressor is detected
- 1.0
- non-power-of-two textures are never compressed to avoid corruption
- added option to configure paths where mipmaps may be generated
- fixed regression form 0.21 loading JPEGs as entirely black
- 0.21
- fixed personalisation when a Kerbal is thrown from a seat
- texture compression option is now respected when mipmaps are generated
- some smaller code tweaks
- 0.20.1
- fixed some external seat-related issues not properly setting personalised textures and spawning Kerbals without helmets in space
- 0.20
- fixed personalised / randomised Kerbal textures not being set for teeth, tongue and jetpack arms and thrusters
- some code polishing, updated comments, README etc.
- 0.19
- added
GenericKermins/
directory to enable gender-specific suits
- added
- 0.18.1
- jetpack logic for atmospheric IVA suit changed:
- EVA propellant is not removed any more
- no more jetpack removal setting, it is always removed now
- jetpack logic for atmospheric IVA suit changed:
- 0.18
- added proper visor texture setting (not just colour)
- added (optional) jetpack removal for atmospheric IVA suit
- atmospheric IVA suit is enabled by default
- fixed personalised textures for Kerbals on external seats
- fixed all issues of atmospheric IVA suit
- fixed to work with sfr mod (mostly)
- 0.17
- added configuration file
- added support for setting helmet visor colour
- added experimental feature for Kerbals on EVA to spawn in IVA suit without helmet when in breathable atmosphere (must be enabled in Config.cfg)
- changed suit assignment logic for personalised Kerbals with only the head texture: they get a generic suit if one exists and default suit otherwise
- 0.16
- more targeted (and faster) personalised texture replacement
- fixed loosing personalised textures when boarding an external seat
- fixed IVA suits resetting to stock when a Kerbal boards an external seat
- 0.15.1
- made skybox replacement in the main menu more reliable
- 0.15
- better logic for triggering texture replacement
- full texture replacement is performed on each scene switch
- only personalised Kerbal textures are updated during flight
- much faster and more reliable way of detecting events that require personalised texture replacement
- 0.14.1
- better hashing and randomisation & other smaller code tweaks
- improved instructions in README
- 0.14
- added support for per-Kerbal suits
- added generic (random) Kerbal head & suit textures
- normal maps can be replaced without replacing the main textures
- 0.13
- added support for per-Kerbal head textures
- other textures can now be in any subdirectory of
TextureReplacer/
other thanCustomKerbals/
- RGBA/DTX5 textures are converted to RGB/DXT1 during mipmap generation if fully opaque, to fix KSP bug that always loads PNGs/JPEGs as transparent
*/FX/*
and*/Spaces/*
paths included in mipmap generation- some code refactoring and more comments
- 0.12.1
- reverted change from 0.12 that made textures unreadable
- 0.12
- added mipmap generation (for most textures)
- textures are made unreadable after compression/mipmap generation
- less verbose log output
- 0.11.1
- fixed bug in 0.11 updating main menu every second frame
- 0.11
- textures can be organised in subdirectories
- fixed trilinear filtering not applied everywhere in 0.10
- 0.10.3
- replacement is run on docking
- 0.10.2
- prevent crashing when game database is corrupted
- 0.10.1
- fixed 0.10 not loading any textures
- 0.10
- set of texture names is not hard-coded any more
- 0.9
- replacement is only run on vehicle switch and every 10 frames in main menu
- texture compression is disabled when TextureCompressor mod is detected
- rebuilt for KSP 0.23
- 0.8
- merged TextureCompressor:
- textures are compressed immediately when loaded, which should enable more textures to load before running out of memory on the 32-bit KSP
- no more errors for non-readable textures
- reports about memory savings in log
- merged TextureCompressor:
- 0.7.1
- fixed normal maps
- 0.7
- more verbose log output
- some code refactoring
- 0.6.1
- bug from 0.6 that caused slowdown fixed
- 0.6
- texture replacement on vehicle switch is postponed for 1 frame
- fixed skybox loading
- 0.5
- replacement is run every 16 frames in all non-flight scenes
- comments added to the code
- 0.4
- replacement is only run on startup and on vehicle switch
- 0.3
- all uncompressed textures in
GameData/
are compressed on startup - normal maps for Kerbal textures can be replaced
- planet textures can be replaced
- all uncompressed textures in
- 0.2
- enforcement of trilinear texture filter in place of bilinear
- skybox textures can be replaced
- 0.1
- initial version
- Kerbal textures can be replaced
Copyright © 2013-2015 Davorin Učakar, Ryan Bray
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