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KervenGame/README.md

Hi there 👋

  • 🔭 I’m currently working on ...
  • 🌱 I’m currently learning ...
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  1. C# implementation of UnityEngine.Ran... C# implementation of UnityEngine.Random with (almost) 1-to-1 parity
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    Unity随机数算法,使用的是Xorshift128
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    This is a partial C# implementation of `UnityEngine.Random` with (almost) 1-to-1 parity.
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    Unity uses [Xorshift](https://en.wikipedia.org/wiki/Xorshift) for psuedorandom number generation. In particular Xorshift128, which uses a state consisting of four unsigned 32-bit integer values. The state is initialized in `UnityEngine.Random.InitState` using a signed 32-bit integer seed, which is shuffled around with a technique similar to the way a [Mersenne Twister](https://en.wikipedia.org/wiki/Mersenne_Twister#Initialization) is initialized.
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  2. hankangwen/ILRuntime_NewbieGuide hankangwen/ILRuntime_NewbieGuide Public

    想为学习ILRuntime这一个热更新方案的同学做一个新手入门指引。

    C# 10 2

  3. protobufTool protobufTool Public

    Forked from hankangwen/protobufTool

    protobufTool

    XSLT 1