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C# implementation of UnityEngine.Ran...
C# implementation of UnityEngine.Random with (almost) 1-to-1 parity 1Unity随机数算法,使用的是Xorshift128
2This is a partial C# implementation of `UnityEngine.Random` with (almost) 1-to-1 parity.
34Unity uses [Xorshift](https://en.wikipedia.org/wiki/Xorshift) for psuedorandom number generation. In particular Xorshift128, which uses a state consisting of four unsigned 32-bit integer values. The state is initialized in `UnityEngine.Random.InitState` using a signed 32-bit integer seed, which is shuffled around with a technique similar to the way a [Mersenne Twister](https://en.wikipedia.org/wiki/Mersenne_Twister#Initialization) is initialized.
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hankangwen/ILRuntime_NewbieGuide
hankangwen/ILRuntime_NewbieGuide Public想为学习ILRuntime这一个热更新方案的同学做一个新手入门指引。
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