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Description

These are my experiments with the Sketch library for Common Lisp, which provides a Processing-like interface for creative programming.

How to run

  • Add a soft link to this directory to quicklisp's local-projects folder (ln -s /path/to/sketches/ /quicklisp/local-projects/).
  • Clone my fork of Sketch into your local-projects folder, from here.
  • Follow the normal installation instructions for Sketch (includes an SDL2-specific step).
  • From the REPL, load the system: (ql:quickload 'sketches).
  • Switch to the sketches package: (in-package sketches).
  • To run a particular sketch from the list below, like stars: (run-sketch 'stars).

Sketches

In case this list is incomplete, you can run (print-all-sketches) to show all the available sketches.

  • stars: a star field based on The Coding Train's first coding challenge.
  • heightmap: testing out my implementation of value noise (for correlated randomness).
  • rain: rain, wind and fog. Uses 1d value noise for the wind effect, and 3d value noise for the fog (the 3 dimensions being x, y and time).
  • unknown: recreation of the Unknown Pleasures album cover, uses 3d value noise to make the lines wobble over time.
  • flowfield: flow field sketch based on The Coding Train's video.
  • dots: particles move around a flow field and displace dots.
  • snow: mountains and snow.
  • growth: colourful blobs growing randomly.
  • groove2: recreation of a piece I saw at the Institute of Contemporary Art in Boston.
  • mandelbrot: the Mandelbrot set.
  • squarez: a grid of white quadrilaterals on a black background, inspired by a t-shirt I saw.
  • xmas: recursive Christmas trees, in the colours of Palestine.
  • invaders: a skeleton implementation of Space Invaders that I did for my Recurse Center application.
  • toast: a piece of toast that bounces and always lands on the wrong side, contains a crappy/non-general implementation of Verlet physics.
  • reaction-diffusion: visualisation of the reaction diffusion model, based on a Coding Train video.
  • palette: for testing out colour palettes.
  • trees.recursive: random trees drawn using recursion.
  • trees.oo: random trees drawn using object-oriented modelling (with leaves!).
  • trees.lsystem: random trees drawn using an L-system.
  • swirl: particles spiraling towards the center of the canvas and leaving a trail in their wake.
  • reuleaux: reuleaux triangle rotating in a square.

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Experiments in generative art using Sketch.

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