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Console-fx

Math I/O engine tailored for monochrome-screen devices.

General

Description

Console-fx is a project aimed to make it possible to display mathematical formulas on monochrome screens beautifully. The project is written in pure C++ without using any other non-standard libraries, and is designed to be built on multi-platforms.

Usage

The engine is designed as a lib. You need to include it in you own programs, and note that you have to implement some platform-specific functions like displaying the contents in the VRAM to screen and detecting a key event. An example is provided in main.cpp, which uses GLFW for graphics and key processing, and integrates Eigenmath as it's calculation kernel.

More detailed, a program using the engine should be like this:

// File main.cpp placed in the same directory as the folder "Console".

// First you have to include standard library headers and the engine header. Generally only "console.h" is needed.
#include <iostream>
#include "Console/Headers/console.h"

// Main enterance for the program.
int main(int argc, char *argv[])
{
    // Emulated VRAM.
    unsigned char vram[VRAM_SIZE_BYTE];

    // New instance for class Console and a string as the input/output buffer.
    // Note that all classes, enums, etc., are under the namespace fx.
    fx::Console console(vram);
    fx::String buffer;
    
    // Function "ShouldExit()" need to be implemented by yourself.
    while (!ShouldExit())
    {
        console.input(buffer);                      // Get input, and store it in buffer.
        std::cout << buffer.c_str() << std::endl;   // Process the input. Here we just print it out.
        console.output(buffer);                     // Output the processed string.
    }
    
    return 0;
}

For even more information, the source code is always there. :-)

Shots

There are some screen shots when I run it on my Mac.

Simple expressions go well. 01

... and also no problem with complex ones as follows. 02

About

License

The program is a free software. You can do anything to it with non-commercial purpose.

Contact

Email: mango@live.cn

Feel free to ask me any questions or propose any suggestions.

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Math I/O engine tailored for monochrome-screen devices.

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  • C++ 95.5%
  • C 4.4%
  • CMake 0.1%