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The GLTF spec strangely uses the property strength instead of scale for the occlusion texture.
strength
scale
Currently this project's GLTF library doesn't take that into account.
The text was updated successfully, but these errors were encountered:
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The GLTF spec strangely uses the property
strength
instead ofscale
for the occlusion texture.Currently this project's GLTF library doesn't take that into account.
The text was updated successfully, but these errors were encountered: