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(add a new example to the second paragraph, p. 48)
primitive in vec3 triangleNormal;
But it should use perprimitiveNV instead as far as I understand (perprimitiveNV is accepted by glslang, primitive isn't).
The text was updated successfully, but these errors were encountered:
zeux
changed the title
GL_NV_mesh_shader has a typo for per-primitive fragment shader inputs
GL_NV_mesh_shader spec typo for per-primitive fragment shader inputs
Oct 22, 2018
The extension spec says:
But it should use
perprimitiveNV
instead as far as I understand (perprimitiveNV is accepted by glslang, primitive isn't).The text was updated successfully, but these errors were encountered: