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@muraj thanks for reporting! I can reproduce this crash, there has been some edge cases around GL_EXT_buffer_reference I see are not fixed. I can take a look later this week/weekend
The following GLSL fails spvReflectCreateShaderModule when calling ParseDescriptorBlockVariableUsage on the second member "b":
The following GLSL succeeds:
I haven't narrowed down exactly why this is the case yet, but I at least have a work around for now.
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