You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
The simple version of this is equivalent to clear coat as implemented in ThreeJS and UE4. The issue is clear coat in Three.JS should have a larger range. It should be called that as well.
We are currently working on a "Thin Film" extension based on these papers:
https://belcour.github.io/blog/research/2017/05/01/brdf-thin-film.html
http://blog.selfshadow.com/publications/s2017-shading-course/drobot/s2017_pbs_multilayered.pdf
Would be great, to have it as a KHR_ extension.
The text was updated successfully, but these errors were encountered: