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This repository was archived by the owner on Mar 20, 2023. It is now read-only.

Releases: KillzXGaming/BfresPlatformConverter

BOTW Wii U -> Switch support.

Pre-release

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@KillzXGaming KillzXGaming released this 08 Sep 20:58

Changelog

v0.5

  • Add latest files.
  • Support converting brtcamera files from external data.

v0.4

  • Fixes to file extensions and compression detection.

v0.3

  • Fixed some possible crashes in game from material animation converting.
  • Support converting bounding trees to normal boundings.

v0.2

  • Fixed buffer saving for modified offsets and buffer data. Fixes converting rigged models.

Usage

Arguments:

BfresPlatformConverter.exe file.bfres

Supports compressed files like sbfres and szs. Will compress back automatically.
You must include .tex2 files next to .tex1 if you want textures to convert. You only need to run tex1 files in the program arguments and it'll load tex2 automatically.

Files are saved to the "SwitchConverted" folder.

Note: Switch -> Wii U is not supported yet and will be in another update!

If you plan to port over mods and post them online, please have permission from the original authors first! The primary goal of this is to simplify the workflow of converting mods as materials in particular can be painfully annoying to redo from another platform.