A Third Person Hyper Casual Game this project is done in 2 days
Gameplay Trailer
Playable Link
- Player have to reach Goal Destination point
- Touch JoyStick to Move and Control Player
- Player will automatically aim and Shoot enemies with in Range
- 3 types of Weapon Pistol, Shotgun and Assault Riffle
- Player can pickup Weapon from Level
- 2 types of Enemies to catch Player Fast and Slow Enemy
- Player Prioritize Enemy to Shoot first i.e. Fast enemy to Shoot first even both enemies are in same Range
- Build with Initial level and Home Screen
- MVC for Enemy, Weapon and Bullets
- Scriptable Objects for different datas of Enemy, Weapon and Bullet
- State Machine for Enemy to do only assigned tasks for that state
- Generic Singleton for Managers like Game Manager and UI Manager
- Object Pooling for Bullets to make game Standard Performance