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vtkMRMLSceneTest1.cxx
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vtkMRMLSceneTest1.cxx
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/*=auto=========================================================================
Portions (c) Copyright 2005 Brigham and Women's Hospital (BWH)
All Rights Reserved.
See COPYRIGHT.txt
or http://www.slicer.org/copyright/copyright.txt for details.
Program: 3D Slicer
=========================================================================auto=*/
#include "vtkMRMLScene.h"
// VTK includes
#include <vtkCollection.h>
#include <vtkObjectFactory.h>
#include "vtkMRMLCoreTestingMacros.h"
//------------------------------------------------------------------------------
class vtkMRMLCustomNode
: public vtkMRMLNode
{
public:
static vtkMRMLCustomNode *New();
vtkTypeMacro(vtkMRMLCustomNode, vtkMRMLNode);
vtkMRMLNode* CreateNodeInstance() override;
const char* GetNodeTagName() override { return "Custom"; }
void Reset(vtkMRMLNode* defaultNode) override
{
++this->ResetCount;
this->vtkMRMLNode::Reset(defaultNode);
}
int ResetCount{0};
protected:
vtkMRMLCustomNode() = default;
~vtkMRMLCustomNode() override = default;
vtkMRMLCustomNode(const vtkMRMLCustomNode&);
void operator=(const vtkMRMLCustomNode&);
};
//----------------------------------------------------------------------------
vtkMRMLNodeNewMacro(vtkMRMLCustomNode);
//------------------------------------------------------------------------------
class vtkMRMLAnotherCustomNode
: public vtkMRMLNode
{
public:
static vtkMRMLAnotherCustomNode *New();
vtkTypeMacro(vtkMRMLAnotherCustomNode, vtkMRMLNode);
vtkMRMLNode* CreateNodeInstance() override;
const char* GetNodeTagName() override { return "AnotherCustom"; }
protected:
vtkMRMLAnotherCustomNode() = default;
~vtkMRMLAnotherCustomNode() override = default;
vtkMRMLAnotherCustomNode(const vtkMRMLAnotherCustomNode&);
void operator=(const vtkMRMLAnotherCustomNode&);
};
//----------------------------------------------------------------------------
vtkMRMLNodeNewMacro(vtkMRMLAnotherCustomNode);
//------------------------------------------------------------------------------
int vtkMRMLSceneTest1(int , char * [] )
{
vtkNew<vtkMRMLScene> scene1;
EXERCISE_BASIC_OBJECT_METHODS(scene1.GetPointer());
std::cout << "GetNumberOfRegisteredNodeClasses() = ";
std::cout << scene1->GetNumberOfRegisteredNodeClasses() << std::endl;
TEST_SET_GET_STRING(scene1.GetPointer(), URL);
TEST_SET_GET_STRING(scene1.GetPointer(), RootDirectory);
//---------------------------------------------------------------------------
// Test IsNodeClassRegistered
//---------------------------------------------------------------------------
{
CHECK_BOOL(scene1->IsNodeClassRegistered(""), false);
CHECK_BOOL(scene1->IsNodeClassRegistered("vtkMRMLScalarVolumeNode"), true);
CHECK_BOOL(scene1->IsNodeClassRegistered("vtkMRMLInvalidNode"), false);
}
//---------------------------------------------------------------------------
// Test ResetNodes
//---------------------------------------------------------------------------
{
vtkNew<vtkMRMLCustomNode> node1;
CHECK_INT(node1->ResetCount, 0);
scene1->AddNode(node1.GetPointer());
CHECK_INT(node1->ResetCount, 0);
scene1->ResetNodes();
CHECK_INT(node1->ResetCount, 1);
scene1->Clear(/* removeSingletons= */ 1);
}
//---------------------------------------------------------------------------
// Test GetFirstNode
//---------------------------------------------------------------------------
vtkMRMLNode* node1 =
scene1->AddNode(vtkSmartPointer<vtkMRMLCustomNode>::New());
node1->SetName("Node");
node1->SetHideFromEditors(0);
vtkMRMLNode* node2 =
scene1->AddNode(vtkSmartPointer<vtkMRMLAnotherCustomNode>::New());
node2->SetName("NodeWithSuffix");
node2->SetHideFromEditors(0);
vtkMRMLNode* node3 =
scene1->AddNode(vtkSmartPointer<vtkMRMLAnotherCustomNode>::New());
node3->SetName("Node");
node3->SetHideFromEditors(1);
vtkMRMLNode* node4 =
scene1->AddNode(vtkSmartPointer<vtkMRMLCustomNode>::New());
node4->SetName("NodeWithSuffix");
node4->SetHideFromEditors(1);
// Check if transform nodes have been added
vtkSmartPointer<vtkCollection> transformNodes;
transformNodes.TakeReference(scene1->GetNodesByClass("vtkMRMLCustomNode"));
{
int expectedTotalNodeCount = 2;
int currentTotalNodeCount = transformNodes->GetNumberOfItems();
if (currentTotalNodeCount != expectedTotalNodeCount)
{
std::cerr << "Line " << __LINE__ << " - Problem with GetNodesByClass()\n"
<< " currentTotalNodeCount: " << currentTotalNodeCount << "\n"
<< " expectedTotalNodeCount: " << expectedTotalNodeCount
<< std::endl;
return EXIT_FAILURE;
}
}
{
vtkMRMLNode* expectedNode = node1;
vtkMRMLNode* currentNode = vtkMRMLNode::SafeDownCast(transformNodes->GetItemAsObject(0));
if (currentNode != expectedNode)
{
std::cerr << "Line " << __LINE__ << " - Problem with GetNodesByClass()\n"
<< " currentNode: " << currentNode << "\n"
<< " expectedNode: " << expectedNode
<< std::endl;
return EXIT_FAILURE;
}
}
{
vtkMRMLNode* expectedNode = node4;
vtkMRMLNode* currentNode = vtkMRMLNode::SafeDownCast(transformNodes->GetItemAsObject(1));
if (currentNode != expectedNode)
{
std::cerr << "Line " << __LINE__ << " - Problem with GetNodesByClass()\n"
<< " currentNode: " << currentNode << "\n"
<< " expectedNode: " << expectedNode
<< std::endl;
return EXIT_FAILURE;
}
}
// Check if selection nodes have been added in the expected order
vtkSmartPointer<vtkCollection> selectionNodes;
selectionNodes.TakeReference(scene1->GetNodesByClass("vtkMRMLAnotherCustomNode"));
{
int expectedTotalNodeCount = 2;
int currentTotalNodeCount = selectionNodes->GetNumberOfItems();
if (currentTotalNodeCount != expectedTotalNodeCount)
{
std::cerr << "Line " << __LINE__ << " - Problem with GetNodesByClass()\n"
<< " currentTotalNodeCount: " << currentTotalNodeCount << "\n"
<< " expectedTotalNodeCount: " << expectedTotalNodeCount
<< std::endl;
return EXIT_FAILURE;
}
}
{
vtkMRMLNode* expectedNode = node2;
vtkMRMLNode* currentNode = vtkMRMLNode::SafeDownCast(selectionNodes->GetItemAsObject(0));
if (currentNode != expectedNode)
{
std::cerr << "Line " << __LINE__ << " - Problem with GetNodesByClass()\n"
<< " currentNode: " << currentNode << "\n"
<< " expectedNode: " << expectedNode
<< std::endl;
return EXIT_FAILURE;
}
}
{
vtkMRMLNode* expectedNode = node3;
vtkMRMLNode* currentNode = vtkMRMLNode::SafeDownCast(selectionNodes->GetItemAsObject(1));
if (currentNode != expectedNode)
{
std::cerr << "Line " << __LINE__ << " - Problem with GetNodesByClass()\n"
<< " currentNode: " << currentNode << "\n"
<< " expectedNode: " << expectedNode
<< std::endl;
return EXIT_FAILURE;
}
}
// Check that byClass works as expected
{
vtkMRMLNode* expectedFirstNodeByClass = node1;
vtkMRMLNode* currentFirstNodeByClass = scene1->GetFirstNode(
/* byName= */ nullptr, /* byClass= */ "vtkMRMLCustomNode");
if (currentFirstNodeByClass != expectedFirstNodeByClass)
{
std::cerr << "Line " << __LINE__ << " - Problem with GetNodesByClass()\n"
<< " currentFirstNodeByClass: " << currentFirstNodeByClass << "\n"
<< " expectedFirstNodeByClass: " << expectedFirstNodeByClass
<< std::endl;
return EXIT_FAILURE;
}
}
{
vtkMRMLNode* expectedFirstNodeByClass = node2;
vtkMRMLNode* currentFirstNodeByClass = scene1->GetFirstNode(
/* byName= */ nullptr, /* byClass= */ "vtkMRMLAnotherCustomNode");
if (currentFirstNodeByClass != expectedFirstNodeByClass)
{
std::cerr << "Line " << __LINE__ << " - Problem with GetNodesByClass()\n"
<< " currentFirstNodeByClass: " << currentFirstNodeByClass << "\n"
<< " expectedFirstNodeByClass: " << expectedFirstNodeByClass
<< std::endl;
return EXIT_FAILURE;
}
}
// Check that byName works as expected
{
vtkMRMLNode* expectedFirstNodeByClass = node1;
vtkMRMLNode* currentFirstNodeByClass = scene1->GetFirstNode(
/* byName= */ "Node");
if (currentFirstNodeByClass != expectedFirstNodeByClass)
{
std::cerr << "Line " << __LINE__ << " - Problem with GetNodesByClass()\n"
<< " currentFirstNodeByClass: " << currentFirstNodeByClass << "\n"
<< " expectedFirstNodeByClass: " << expectedFirstNodeByClass
<< std::endl;
return EXIT_FAILURE;
}
}
// Check that byName + [exactNameMatch=false] works as expected
{
vtkMRMLNode* expectedFirstNodeByClass = node2;
vtkMRMLNode* currentFirstNodeByClass = scene1->GetFirstNode(
/* byName= */ "Node.+",
/* byClass= */ nullptr,
/* byHideFromEditors= */ nullptr,
/* exactNameMatch= */ false);
if (currentFirstNodeByClass != expectedFirstNodeByClass)
{
std::cerr << "Line " << __LINE__ << " - Problem with GetNodesByClass()\n"
<< " currentFirstNodeByClass: " << currentFirstNodeByClass << "\n"
<< " expectedFirstNodeByClass: " << expectedFirstNodeByClass
<< std::endl;
return EXIT_FAILURE;
}
}
// Check that byHideFromEditors works as expected
{
int hideFromEditors = 1;
vtkMRMLNode* expectedFirstNodeByClass = node3;
vtkMRMLNode* currentFirstNodeByClass = scene1->GetFirstNode(
/* byName= */ nullptr, /* byClass= */ nullptr, /* byHideFromEditors= */ &hideFromEditors);
if (currentFirstNodeByClass != expectedFirstNodeByClass)
{
std::cerr << "Line " << __LINE__ << " - Problem with GetNodesByClass()\n"
<< " currentFirstNodeByClass: " << currentFirstNodeByClass << "\n"
<< " expectedFirstNodeByClass: " << expectedFirstNodeByClass
<< std::endl;
return EXIT_FAILURE;
}
}
// Check that byClass + byName works as expected
{
vtkMRMLNode* expectedFirstNodeByClass = node3;
vtkMRMLNode* currentFirstNodeByClass = scene1->GetFirstNode(
/* byName= */ "Node", /* byClass= */ "vtkMRMLAnotherCustomNode");
if (currentFirstNodeByClass != expectedFirstNodeByClass)
{
std::cerr << "Line " << __LINE__ << " - Problem with GetNodesByClass()\n"
<< " currentFirstNodeByClass: " << currentFirstNodeByClass << "\n"
<< " expectedFirstNodeByClass: " << expectedFirstNodeByClass
<< std::endl;
return EXIT_FAILURE;
}
}
{
vtkMRMLNode* expectedFirstNodeByClass = node1;
vtkMRMLNode* currentFirstNodeByClass = scene1->GetFirstNode(
/* byName= */ "Node", /* byClass= */ "vtkMRMLCustomNode");
if (currentFirstNodeByClass != expectedFirstNodeByClass)
{
std::cerr << "Line " << __LINE__ << " - Problem with GetNodesByClass()\n"
<< " currentFirstNodeByClass: " << currentFirstNodeByClass << "\n"
<< " expectedFirstNodeByClass: " << expectedFirstNodeByClass
<< std::endl;
return EXIT_FAILURE;
}
}
// Check that byClass + byName + [exactNameMatch=false] works as expected
{
vtkMRMLNode* expectedFirstNodeByClass = node4;
vtkMRMLNode* currentFirstNodeByClass = scene1->GetFirstNode(
/* byName= */ "Node.+",
/* byClass= */ "vtkMRMLCustomNode",
/* byHideFromEditors= */ nullptr,
/* exactNameMatch= */ false);
if (currentFirstNodeByClass != expectedFirstNodeByClass)
{
std::cerr << "Line " << __LINE__ << " - Problem with GetNodesByClass()\n"
<< " currentFirstNodeByClass: " << currentFirstNodeByClass << "\n"
<< " expectedFirstNodeByClass: " << expectedFirstNodeByClass
<< std::endl;
return EXIT_FAILURE;
}
}
// Check that byClass + byName + byHideFromEditors works as expected
{
int hideFromEditors = 1;
vtkMRMLNode* expectedFirstNodeByClass = node4;
vtkMRMLNode* currentFirstNodeByClass = scene1->GetFirstNode(
/* byName= */ "NodeWithSuffix",
/* byClass= */ "vtkMRMLCustomNode",
/* byHideFromEditors= */ &hideFromEditors);
if (currentFirstNodeByClass != expectedFirstNodeByClass)
{
std::cerr << "Line " << __LINE__ << " - Problem with GetNodesByClass()\n"
<< " currentFirstNodeByClass: " << currentFirstNodeByClass << "\n"
<< " expectedFirstNodeByClass: " << expectedFirstNodeByClass
<< std::endl;
return EXIT_FAILURE;
}
}
{
int hideFromEditors = 1;
vtkMRMLNode* expectedFirstNodeByClass = node3;
vtkMRMLNode* currentFirstNodeByClass = scene1->GetFirstNode(
/* byName= */ "Node",
/* byClass= */ "vtkMRMLAnotherCustomNode",
/* byHideFromEditors= */ &hideFromEditors);
if (currentFirstNodeByClass != expectedFirstNodeByClass)
{
std::cerr << "Line " << __LINE__ << " - Problem with GetNodesByClass()\n"
<< " currentFirstNodeByClass: " << currentFirstNodeByClass << "\n"
<< " expectedFirstNodeByClass: " << expectedFirstNodeByClass
<< std::endl;
return EXIT_FAILURE;
}
}
// Verify content of ReferencedIDChanges map
{
// Make sure IDs of nodes coming from private scenes are not stored in
// the referenced ID changes map. It caused problems with AddArchetypeVoume,
// because the volume (and related) nodes are tested in private scenes, they
// have IDs when adding to the main scene, and the last node ID was stored
// incorrectly as a changed ID
vtkNew<vtkMRMLScene> privateScene;
vtkMRMLCustomNode* nodeFromPrivateScene = vtkMRMLCustomNode::New();
privateScene->AddNode(nodeFromPrivateScene);
nodeFromPrivateScene->SetName("NodeFromPrivateScene");
// Copy to std::string because pointer becomes invalid when adding to other scene
std::string nodeInPrivateSceneID(nodeFromPrivateScene->GetID());
privateScene->Clear(0);
scene1->AddNode(nodeFromPrivateScene);
const char* nodeAddedFromPrivateSceneID = nodeFromPrivateScene->GetID();
const char* changedIDFromPrivateScene =
scene1->GetChangedID(nodeInPrivateSceneID.c_str());
if ( changedIDFromPrivateScene
|| nodeInPrivateSceneID.empty() || !nodeAddedFromPrivateSceneID ||
!nodeInPrivateSceneID.compare(nodeAddedFromPrivateSceneID) )
{
std::cerr << "Line " << __LINE__ << " - Problem with GetChangedID()\n"
<< " nodeFromPrivateSceneID: " << nodeInPrivateSceneID << "\n"
<< " changedIDFromPrivateScene: " <<
(changedIDFromPrivateScene?changedIDFromPrivateScene:"NULL") << "\n"
<< " nodeAddedFromPrivateSceneID: " <<
(nodeAddedFromPrivateSceneID?nodeAddedFromPrivateSceneID:"NULL")
<< std::endl;
return EXIT_FAILURE;
}
// Check that IDs from imported scenes are indeed stored as changed if in
// conflict with the main scene
vtkNew<vtkMRMLScene> importedScene;
vtkMRMLNode* importedNode =
importedScene->AddNode(vtkSmartPointer<vtkMRMLCustomNode>::New());
importedNode->SetName("ImportedNode");
importedScene->SetSaveToXMLString(1);
importedScene->Commit();
std::string sceneXMLString = importedScene->GetSceneXMLString();
const char* importedNodeID = importedNode->GetID();
scene1->RegisterNodeClass(vtkSmartPointer<vtkMRMLCustomNode>::New());
scene1->SetLoadFromXMLString(1);
scene1->SetSceneXMLString(sceneXMLString);
scene1->Import();
const char* changedIDFromImportedScene =
scene1->GetChangedID(importedNodeID);
if ( !importedNodeID || !changedIDFromImportedScene ||
!strcmp(changedIDFromImportedScene, importedNodeID) )
{
std::cerr << "Line " << __LINE__ << " - Problem with GetChangedID()\n"
<< " importedNodeID: " <<
(importedNodeID?importedNodeID:"NULL") << "\n"
<< " changedIDFromImportedScene: " <<
(changedIDFromImportedScene?changedIDFromImportedScene:"NULL")
<< std::endl;
return EXIT_FAILURE;
}
// Needed to make sure the node is present after clearing the private scene
nodeFromPrivateScene->Delete();
}
return EXIT_SUCCESS;
}