1.1.63-1
Cleaned up build script
Cleaned up some old internal stuff
Removed some unimplemented content
Removed event handlers for said content, especially that which was causing a compat crash with Witching Gadgets - nekosune#41, Flaxbeard#60
Tweaked urns to actually have sound
Updated everburn urn to do a thing better, and also nerfed balanced it a bit. Also not crash, pulled and tweaked GTNH code. - nekosune#40, Flaxbeard#58
Oblivion jar no longer shits vfx lightning. Moved to a config, disabled by default.
Added IRunicArmor to the elemental boots. Only took 2 years for someone to do it. - Flaxbeard#50
1.1.64-0
Fixed oblivion jar not dropping itself - nekosune#27, Flaxbeard#63
Fixed bound jar dropping two jars - nekosune#43
What the fuck is going on?
1.1.65-0
Totally removed oblivion jar vfx, and config from 1.1.63-1. - nekosune#28
Fixed floating candle entry - nekosune#34, Flaxbeard#46
Removed debug logger - Flaxbeard#19
1.1.66-0
Talisman of Nourishment now displays % full in the durability bar
Changed tab name from T.Esoterica to T.Exploration, ending years of confusion
1.1.67-0
Allow runic shielding on discount rings and stabiliser belt
Tweaked lang file
Tweaked item rarity for artifacts
1.1.68-0
Added config options for individual enchants - #2
Added particles to Everburn Urn
1.1.69-0
Restored slam effect for Boots of the Meteor - Flaxbeard#35, nekosune#17. They will gladly crush enemies beneath you once more.
Tweaked boot particles
Added a config option to disable Comet boots creating ice. In case it's causing issues - nekosune#12
1.1.70
Added leather as a valid repair material for TX boots
1.1.71
Fix for #3