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Modules
Mitchell Stokes edited this page Mar 16, 2014
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This page is used to outline ideas for modules for Yggdrasil
Status: started
This will use Assimp to load assets. However, we will need to look into how to handle extra data (e.g., from Blender) that Assimp might not support.
Status: started
This module uses Ogre to do rendering
Status: not started
This will probably wrap Bullet, but what features should be implemented? Obviously collision detection and rigid bodies, but what about soft bodies, characters, constraints, etc?
status: not started
We'll need some way to handle scripting generically, and from there a Python layer can be implemented. Maybe we should look at Mono too?
status: not started
We'll need to find some library to handle audio. Maybe Audaspace?