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[BUG] TNT MAP02: Human BBQ - SW1GSTON looks shrunk vertically #38

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r6d2 opened this issue May 15, 2018 · 3 comments
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[BUG] TNT MAP02: Human BBQ - SW1GSTON looks shrunk vertically #38

r6d2 opened this issue May 15, 2018 · 3 comments

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@r6d2
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r6d2 commented May 15, 2018

After opening the blue door on MAP02, you get to see this, and it should look like this.

Apparently both SW1GSTON and SW2GSTON have double height on DHTP pack for TNT. Cropping them to 2048x512 solved the problem for me.

I can provide a pull request to fix this if you want.

Cheers and thanks for the hard work!

@KuriKai
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KuriKai commented Nov 30, 2018

What doom engine is this issue on?

@r6d2
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r6d2 commented Jul 27, 2019

I'm sorry for the late reply. This happens with GZDoom 3.7.2 and later.

r6d2 added a commit to r6d2/DHTP that referenced this issue Oct 16, 2019
Cropped both textures to 2048x512. This fixes issue KuriKai#38, now switches no longer look shrunk vertically on TNT.
@r6d2
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r6d2 commented Oct 16, 2019

Hi! Just pushed a pull request to fix this. Cheers!

@r6d2 r6d2 closed this as completed Oct 25, 2019
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