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-Fix refraction/transparency artifacts in the ocean at altitude (swirly appearance)
-Fix unnaturally bright scattering on the ocean and a small pop while transitioning to orbit
-Fix white sky bug in some situations
-Add trailing zero in version number for CKAN

Assets 3

@LGhassen LGhassen released this Mar 15, 2019 · 4 commits to master since this release

-Fix z-fighting (flickering black squares on terrain when high in atmosphere)
-Fix overlay/atmosphere visible on ships in orbit

Assets 3

@LGhassen LGhassen released this Mar 14, 2019 · 6 commits to master since this release

For end users:
-Recompile for 1.6.1
-Anti-aliasing on atmosphere effects (fix black edges on horizon, sea and terrain)
-All effects compatible with camera mods (rasterprop etc...)
-Removed godrays to add the previous two points
-Sunlight color is tinted by extinction (objects receive red light at sunset instead of white)
-Fix tsunami/flood bug in KSC scene, and with Kerbal Konstructs
-Fix line break in scattering effect
-Automated and improved transition to orbit with less pops/discontinuities
-Ocean ambient light (ocean visible at night)
-Shadows visible on the ocean (may be buggy in dx11)
-Sunflare visible in supersampled screenshots
-Display scatterer button in KSC menu only
-Improved shadow precision
-Sunflare scales with FOV
-Fix performance high performance hit of dithering in OpenGL on certain machines (thanks @soulsource)
-Don't break stock underwater effect with stock ocean
-Fix buggy ocean surface when lowering ocean resolution
-Fix ocean pixel lights
-Fix various artifacts
-Moved settings that change every time to pluginData

For modders:
-Merged local and scaled settings (scattering+extinction), to reduce clutter
-Removed mapSkyExtinctionRimFade, mapGroundExtinctionFade and _mapExtinctionScatterIntensity
-Added a new setting extinctionThickness, setting it works on localPostProcessing, scaledSpace and clouds. . It works as (1-extinctionGroundFade),
-Removed other redundant/unused settings
-Fixed extinction tint not doing anything
-Mapnode removed, map mode just uses the highest config node
-Created a repo for stock scatterer config, to track config and syntax changes, you can sue it like this
LGhassen/ScattererConfig@acbda29...master
-Fix not being able to add sky effect to atmosphere-less bodies

Assets 3

@LGhassen LGhassen released this Nov 8, 2018 · 74 commits to dev since this release

-Update to 1.5.1

-Fix stock sunflare appearing on top of custom sunflare

-Fix effects flipped when AA is disabled

-Add mod button to toolbar and remove intrusive mod menu from main menu (new icon by cratercracker)

-Display effects in main menu

Assets 3

@LGhassen LGhassen released this Apr 26, 2018 · 85 commits to master since this release

-Update EVE shaders (fading rim)

Assets 3

@LGhassen LGhassen released this Apr 26, 2018 · 86 commits to master since this release

-Fix issues with B9PartSwitch resulting in invisible water and weird sky shading
-Fix some issues with banding in the sky and underwater

Assets 3

@LGhassen LGhassen released this Mar 31, 2018 · 89 commits to master since this release

-Fix issue where space is black and planets are invisible #38
-Fix AA-related UV issues with direct3D #37
-Fix gas giants visible through other planets #33
-Fix refraction and post-processing effects not applying to new mk1-3 pod

Assets 3
Pre-release

@LGhassen LGhassen released this Mar 11, 2018 · 97 commits to master since this release

-1.4 Compatibility

-Fix postProcessing effects not applying to trees (atmospheric scattering) or fairings (underwater)

-Fix/Minimize white aliasing around objects when in front of the ocean

Assets 3
Pre-release

@LGhassen LGhassen released this Feb 15, 2018 · 100 commits to master since this release

-Fix nullref spam with refractions on

-Fix ocean "stuck" in the screen and visible on the moon and other bodies

-Fix black sky in KSC view when reverting mission

-Fix halo issue and remove alternateSQRT option

-Fix atmospheres visible through other planets

-Fix nullref issue on planets without PQS

-Recompiled for 1.3.1

Assets 3
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