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(libretro) cannot activate achievements #227
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It looks like they addressed the issue. I guess RetroArch was looking for the core to access the ROM as well as the RAM. It seems SameBoy only accesses the RAM for achievements (ROM is likely unnecessary). Someone seems to have addressed this a few days ago. It appears to be in the release notes for the next version of RetroArch: |
There are still some sections of RAM not exposing properly it seems. I recently confirmed this with Kirby's Dream Land 2. At least now it warns you of the unsupported count on startup though. |
@Sanaki good catch! I guess the author will need to look at it, and it isn't entirely on RetroArch's side. :) |
Fixed in the libretro fork, apparently the issue wasn't that it was unmapped, but that it was being initialized before the game was loaded. |
Still needs to be merged back into mainstream. |
Since last update the achievements stopped working in the core saying that they cannot activate it.
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