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(libretro) cannot activate achievements #227

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Marukesu opened this issue Jan 14, 2020 · 5 comments
Closed

(libretro) cannot activate achievements #227

Marukesu opened this issue Jan 14, 2020 · 5 comments

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@Marukesu
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Since last update the achievements stopped working in the core saying that they cannot activate it.

@MichaelRPowell
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It looks like they addressed the issue. I guess RetroArch was looking for the core to access the ROM as well as the RAM. It seems SameBoy only accesses the RAM for achievements (ROM is likely unnecessary). Someone seems to have addressed this a few days ago.

It appears to be in the release notes for the next version of RetroArch:
"CHEEVOS: Don't block Sameboy core because it only exposes some memory"

@Sanaki
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Sanaki commented Feb 2, 2020

There are still some sections of RAM not exposing properly it seems. I recently confirmed this with Kirby's Dream Land 2. At least now it warns you of the unsupported count on startup though.
Achievement load attempt on KDL2

@MichaelRPowell
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@Sanaki good catch! I guess the author will need to look at it, and it isn't entirely on RetroArch's side. :)

@Sanaki
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Sanaki commented Jun 6, 2020

Fixed in the libretro fork, apparently the issue wasn't that it was unmapped, but that it was being initialized before the game was loaded.

@LIJI32
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LIJI32 commented Jun 6, 2020

Still needs to be merged back into mainstream.

@LIJI32 LIJI32 closed this as completed in 4a51f5c Jun 9, 2020
hizzlekizzle pushed a commit to hizzlekizzle/SameBoy that referenced this issue Jun 29, 2020
). Fixing libretro build with modern macOS SDKs.
hizzlekizzle pushed a commit to libretro/SameBoy that referenced this issue Jun 29, 2020
). Fixing libretro build with modern macOS SDKs.
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4 participants