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Elegant state machine for Swift.

SwiftState

Example

enum MyState: StateType {
    case State0, State1, State2
}
// setup state machine
let machine = StateMachine<MyState, NoEvent>(state: .State0) { machine in
    
    machine.addRoute(.State0 => .State1)
    machine.addRoute(.Any => .State2) { context in print("Any => 2, msg=\(context.userInfo)") }
    machine.addRoute(.State2 => .Any) { context in print("2 => Any, msg=\(context.userInfo)") }
    
    // add handler (`context = (event, fromState, toState, userInfo)`)
    machine.addHandler(.State0 => .State1) { context in
        print("0 => 1")
    }
    
    // add errorHandler
    machine.addErrorHandler { event, fromState, toState, userInfo in
        print("[ERROR] \(fromState) => \(toState)")
    }
}

// initial
XCTAssertEqual(machine.state, MyState.State0)

// tryState 0 => 1 => 2 => 1 => 0

machine <- .State1
XCTAssertEqual(machine.state, MyState.State1)

machine <- (.State2, "Hello")
XCTAssertEqual(machine.state, MyState.State2)

machine <- (.State1, "Bye")
XCTAssertEqual(machine.state, MyState.State1)

machine <- .State0  // fail: no 1 => 0
XCTAssertEqual(machine.state, MyState.State1)

This will print:

0 => 1
Any => 2, msg=Optional("Hello")
2 => Any, msg=Optional("Bye")
[ERROR] State1 => State0

Transition by Event

Use <-! operator to try transition by Event rather than specifying target State.

enum MyEvent: EventType {
    case Event0, Event1
}
let machine = StateMachine<MyState, MyEvent>(state: .State0) { machine in
    
    // add 0 => 1 => 2
    machine.addRoutes(event: .Event0, transitions: [
        .State0 => .State1,
        .State1 => .State2,
    ])
    
    // add event handler
    machine.addHandler(event: .Event0) { context in
        print(".Event0 triggered!")
    }
}

// initial
XCTAssertEqual(machine.state, MyState.State0)

// tryEvent
machine <-! .Event0
XCTAssertEqual(machine.state, MyState.State1)

// tryEvent
machine <-! .Event0
XCTAssertEqual(machine.state, MyState.State2)

// tryEvent (fails)
machine <-! .Event0
XCTAssertEqual(machine.state, MyState.State2, "Event0 doesn't have 2 => Any")

If there is no Event-based transition, use built-in NoEvent instead.

State & Event enums with associated values

Above examples use arrow-style routing which are easy to understand, but it lacks in ability to handle state & event enums with associated values. In such cases, use either of the following functions to apply closure-style routing:

  • machine.addRouteMapping(routeMapping)
    • RouteMapping: (event: E?, fromState: S, userInfo: Any?) -> S?
  • machine.addStateRouteMapping(stateRouteMapping)
    • StateRouteMapping: (fromState: S, userInfo: Any?) -> [S]?

For example:

enum StrState: StateType {
    case Str(String) ...
}
enum StrEvent: EventType {
    case Str(String) ...
}

let machine = Machine<StrState, StrEvent>(state: .Str("initial")) { machine in
    
    machine.addRouteMapping { event, fromState, userInfo -> StrState? in
        // no route for no-event
        guard let event = event else { return nil }
        
        switch (event, fromState) {
            case (.Str("gogogo"), .Str("initial")):
                return .Str("Phase 1")
            case (.Str("gogogo"), .Str("Phase 1")):
                return .Str("Phase 2")
            case (.Str("finish"), .Str("Phase 2")):
                return .Str("end")
            default:
                return nil
        }
    }
    
}

// initial
XCTAssertEqual(machine.state, StrState.Str("initial"))

// tryEvent (fails)
machine <-! .Str("go?")
XCTAssertEqual(machine.state, StrState.Str("initial"), "No change.")

// tryEvent
machine <-! .Str("gogogo")
XCTAssertEqual(machine.state, StrState.Str("Phase 1"))

// tryEvent (fails)
machine <-! .Str("finish")
XCTAssertEqual(machine.state, StrState.Str("Phase 1"), "No change.")

// tryEvent
machine <-! .Str("gogogo")
XCTAssertEqual(machine.state, StrState.Str("Phase 2"))

// tryEvent (fails)
machine <-! .Str("gogogo")
XCTAssertEqual(machine.state, StrState.Str("Phase 2"), "No change.")

// tryEvent
machine <-! .Str("finish")
XCTAssertEqual(machine.state, StrState.Str("end"))

This behaves very similar to JavaScript's safe state-container rackt/Redux, where RouteMapping can be interpretted as Redux.Reducer.

For more examples, please see XCTest cases.

Features

  • Easy Swift syntax
    • Transition: .State0 => .State1, [.State0, .State1] => .State2
    • Try state: machine <- .State1
    • Try state + messaging: machine <- (.State1, "GoGoGo")
    • Try event: machine <-! .Event1
  • Highly flexible transition routing
    • Using Condition

    • Using .Any state

      • Entry handling: .Any => .SomeState
      • Exit handling: .SomeState => .Any
      • Blacklisting: .Any => .Any + Condition
    • Using .Any event

    • Route Mapping (closure-based routing): #36

  • Success/Error handlers with order: UInt8 (more flexible than before/after handlers)
  • Removable routes and handlers using Disposable
  • Route Chaining: .State0 => .State1 => .State2
  • Hierarchical State Machine: #10

Terms

Term Type Description
State StateType (protocol) Mostly enum, describing each state e.g. .State0.
Event EventType (protocol) Name for route-group. Transition can be fired via Event instead of explicitly targeting next State.
State Machine Machine State transition manager which can register Route/RouteMapping and Handler separately for variety of transitions.
Transition Transition From- and to- states represented as .State1 => .State2. Also, .Any can be used to represent any state.
Route Route Transition + Condition.
Condition Context -> Bool Closure for validating transition. If condition returns false, transition will fail and associated handlers will not be invoked.
Route Mapping (event: E?, fromState: S, userInfo: Any?) -> S? Another way of defining routes using closure instead of transition arrows (=>). This is useful when state & event are enum with associated values. Return value (S?) means preferred-toState, where passing nil means no routes available. See #36 for more info.
State Route Mapping (fromState: S, userInfo: Any?) -> [S]? Another way of defining routes using closure instead of transition arrows (=>). This is useful when state is enum with associated values. Return value ([S]?) means multiple toStates from single fromState (synonym for multiple routing e.g. .State0 => [.State1, .State2]). See #36 for more info.
Handler Context -> Void Transition callback invoked when state has been changed successfully.
Context (event: E?, fromState: S, toState: S, userInfo: Any?) Closure argument for Condition & Handler.
Chain TransitionChain / RouteChain Group of continuous routes represented as .State1 => .State2 => .State3

Related Articles

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  2. Swift+有限オートマトンでPromiseを拡張する - Qiita (Japanese)

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