Javascript object graph walker. Tries to reach every possible value from a starting reference.
check out the demo
import LavaTube from '@lavamoat/lavatube';
// get starting and target references for your search
const target = window;
const div = document.createElement('div');
document.body.appendChild(div);
const startRef = div;
// use "find" when looking for a path to a specific value
const path = LavaTube.find(startRef, target);
// use "walk" to visit every value by specifying a visitor function
// the visitor can return "true" to stop iteration and select the
// current value and path as the final result
const result = LavaTube.walk(startRef, checkValueForTarget);
if (result !== undefined) {
const { value, path } = result;
console.log(`found ${value} at ${path}`)
}
// use "iterate" to get an iterator for visiting values
for (const [value, path] of LavaTube.iterate(startRef)) {
if (checkValueForTarget(value, path)) {
console.log(`found ${value} at ${path}`)
break;
}
}
// configuration options can be specified as well
const opts = { maxDepth: 9 }
LavaTube.walk(window, (value, path) => {
return checkValueForTarget(value, path);
}, opts);
function checkValueForTarget (value, path) {
if (value === target) {
console.log(`found ${value} at ${path}`)
return true;
}
return false;
}
LavaTube works by walking the object graph, including properties and prototypes. However, some values are unreachable without calling functions with certain arguments.
// LavaTube would not be able to access "secret" from just the function "get"
function get(password) {
const secret = {}
if (password === 's3cr3t') {
return secret
}
}
LavaTube does its best to find every value it can, but consider a negative search result to be "inconclusive" and not a proof of unreachability. See this post for an idea of how something can still be reachable through esoteric means.
Additionally, property getters and Proxies further complicate object graph exploration. They can to return a new value on each access and can also trigger other side effects like adding new properties on objects we've already visited.
const obj = {
get abc () {
// returns a new object on every access
return {}
}
}
const secret = obj.abc
// LavaTube will never see the same value as "secret"
LavaTube.walk(obj, () => { /* ... */ })
yarn add @lavamoat/lavatube
/ npm install @lavamoat/lavatube
// configuration options object:
const opts = {
// a boolean indicating we should invoke getters
shouldInvokeGetters, //[default: true]
// a boolean indicating if we should attempt to call all visited functions (with no arguments).
shouldCallFunctions, // [default: false]
// a boolean indicating if we should attempt to construct (new Thing()) all visited functions (with no arguments).
shouldConstructFunctions, // [default: false]
// we cant iterate WeakMaps on their own, but we can take every value that we find and try it as a key each WeakMap
shouldBruteForceWeakMaps, // [default: false]
// a function that allows you to skip walking the provided value
shouldWalk, // [default: (target) => true]
// a number to indicate the maximum recursion depth LavaTube is allowed to walk.
maxDepth, // [default: Infinity]
// a boolean indicating if we should search depth first instead of breadth first.
// potentially useful when looking for a distantly connected value
depthFirst, // [default: false]
// a function that allows you to reveal additional props for a value (if you have more context on its type you might be able to get additional values by calling its methods)
getAdditionalProps, // [default: () => []]
// when dealing with multiple Realms (eg browser: iframes, node: vms), we cant inspect Maps, Sets, or WeakMaps without knowing about the other Realm's named intrinsics. This option allows you to specify all known Realm globalThis objects.
globalThese, // [default: [globalThis]]
// a function for modifying how the path segment strings are generated.
generateKey, // [default: (key, value) => key]
};