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ExampleLink.tscn
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ExampleLink.tscn
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[gd_scene load_steps=5 format=2]
[ext_resource path="res://icon.png" type="Texture" id=1]
[ext_resource path="res://Prefabs/Balloon.tscn" type="PackedScene" id=2]
[sub_resource type="CircleShape2D" id=1]
custom_solver_bias = 0.0
radius = 10.0
[sub_resource type="ShaderMaterial" id=2]
render_priority = 0
[node name="Node" type="Node"]
[node name="Node2D" type="StaticBody2D" parent="." index="0"]
position = Vector2( 447.019, 444.968 )
input_pickable = false
collision_layer = 1
collision_mask = 1
constant_linear_velocity = Vector2( 0, 0 )
constant_angular_velocity = 0.0
friction = 1.0
bounce = 0.0
[node name="Sprite" type="Sprite" parent="Node2D" index="0"]
texture = ExtResource( 1 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="Node2D" index="1"]
shape = SubResource( 1 )
[node name="DampedSpringJoint2D" type="DampedSpringJoint2D" parent="." index="1"]
show_behind_parent = true
light_mask = 1048575
material = SubResource( 2 )
position = Vector2( 492.131, 289.127 )
node_a = NodePath("../Node2D")
node_b = NodePath("../Balloon")
bias = 0.0
disable_collision = true
length = 20.0
rest_length = 0.0
stiffness = 20.0
damping = 1.0
_sections_unfolded = [ "Material", "Transform", "Visibility" ]
[node name="DampedSpringJoint2D2" type="DampedSpringJoint2D" parent="." index="2"]
show_behind_parent = true
light_mask = 1048575
material = SubResource( 2 )
position = Vector2( 492.131, 289.127 )
node_a = NodePath("../Node2D")
node_b = NodePath("../Balloon2")
bias = 0.0
disable_collision = true
length = 20.0
rest_length = 0.0
stiffness = 20.0
damping = 1.0
_sections_unfolded = [ "Material", "Transform", "Visibility" ]
[node name="DampedSpringJoint2D3" type="DampedSpringJoint2D" parent="." index="3"]
show_behind_parent = true
light_mask = 1048575
material = SubResource( 2 )
position = Vector2( 492.131, 289.127 )
node_a = NodePath("../Node2D")
node_b = NodePath("../Balloon3")
bias = 0.0
disable_collision = true
length = 20.0
rest_length = 0.0
stiffness = 20.0
damping = 1.0
_sections_unfolded = [ "Material", "Transform", "Visibility" ]
[node name="DampedSpringJoint2D4" type="DampedSpringJoint2D" parent="." index="4"]
show_behind_parent = true
light_mask = 1048575
material = SubResource( 2 )
position = Vector2( 492.131, 289.127 )
node_a = NodePath("../Node2D")
node_b = NodePath("../Balloon4")
bias = 0.0
disable_collision = true
length = 20.0
rest_length = 0.0
stiffness = 20.0
damping = 1.0
_sections_unfolded = [ "Material", "Transform", "Visibility" ]
[node name="Balloon" parent="." index="5" instance=ExtResource( 2 )]
position = Vector2( 510.586, 215.307 )
[node name="Balloon2" parent="." index="6" instance=ExtResource( 2 )]
position = Vector2( 410.109, 211.206 )
[node name="Balloon3" parent="." index="7" instance=ExtResource( 2 )]
position = Vector2( 410.109, 211.206 )
[node name="Balloon4" parent="." index="8" instance=ExtResource( 2 )]
position = Vector2( 410.109, 211.206 )