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Project Formation Algorithm Improvements #418
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jeffreywescott
changed the title
Team Formation Algorithm Improvements
Project Formation Algorithm Improvements
Aug 17, 2016
Updated title and description from Team --> Project |
This was referenced Aug 17, 2016
@jeffreywescott makes sense that nice to haves are in #420 . One thing to note is that some of them might be cheap to implement (or even free to implement) so it's worth referring to the issue just so that whoever is implementing can keep in mind. |
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Strategic Goals Impacted
Overview
Game configuration
See LearnersGuild/echo-cli#82 for more info on how the moderator configures the game.
Pool formation
Pools are formed when moderator initiates a cycle and are given unique identifiers, and players are informed of which pool they were assigned to. Advanced players are also informed of their pools but they are not treated any differently at this point.
Note: The moderator will need a log of players that shows how many times they were assigned as an advanced player in previous cycles so they can configure the game in such a way that non-paid advanced players rotate.
Project formation
Project teams are formed only by players already within their pool. There is no cross-pool poaching, borrowing, lending, or anything like that. When comparing players experience levels, their Elo-ranking is used.
Constraints
Prioritized Optimizations:
Additional nice to have optimizations (in order of priority):
Plan of Attack
I (@bundacia) plan to work through this epic in roughly this order:
/cycle init
(moderators can configure pool- and project-formation algorithms using the CLI echo-cli#82)References
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