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  1. DigitalCommunications_Practical1 DigitalCommunications_Practical1 Public

    Develop a simulation platform1 for a BPSK, 4QAM, 8PSK and 16QAM communication system transmitting information over an additive white Gaussian noise (AWGN) channel.

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  2. DigitalCommunications_Practical2 DigitalCommunications_Practical2 Public

    Develop a simulation platform1 for a communication system transmitting information over an additive white Gaussian noise (AWGN) multipath channel. Use the simulation platform developed in Practical…

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  3. DigitalCommunications_Practical3 DigitalCommunications_Practical3 Public

    Develop two similation platforms to encode and decode BPSK-modulated information through and AWGN channel (no multipath). Use the BPSK simulation platform developed in Practical 1 to develop the si…

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  4. EAI320_Practical1 EAI320_Practical1 Public

    To investigate the effectiveness of two uninformed search techniques, namely depth-first search (DFS) and breadth-first search (BFS). The algorithms will be used to explore different possible seque…

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  5. EAI320_Practical2 EAI320_Practical2 Public

    This assignment will require students to find a pseudo-optimal strategy for a rock-paper-scissors (RPS) agent by using a GA. The same RPS framework that was used for the previous assignment will be…

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  6. EAI320_Practical3 EAI320_Practical3 Public

    This assignment will require students to implement an ANN with backpropagation. The trained ANN will be used to propose objects for a rock-paper-scissors (RPS) agent to play during a match. The sam…

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