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Clearer UI (semi-transparent black boxes behind text).
Lighter and thinner trees in background.
Optimise code that does not need to be executed regularly (i.e. sstream) and re-write some sections using functions/classes (i.e. an array of clouds) so that they may be reused in a more efficient way.
Change cloud movement to be more realistic (tie speed to height and perhaps scale them).
Flip player sprite when on the left side of the tree as currently faces away from the tree (need to set the origin of the sprite to centre or add a translation for this).
Create a partial background sprite (no sky) which the clouds can move behind to add parallax.
Investigate whether eventPolling can be exploited as it does not check which key is released.
Remove unused sf::Time object at line 84 (not sure why this was added as it is never used, perhaps to track how long the player took to die/time-out? Perhaps I could implement this feature?).
The text was updated successfully, but these errors were encountered:
The text was updated successfully, but these errors were encountered: