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Double Dash is a sci-fi movement PvP game. Prepare to shield from and dash under a lethal projectile turmoil!

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ℹ️ Double Dash puts your manuevering skills to the unprecedented test! Eliminate your opponents by a proficient utilisation of futuristic tech on a planet with superfluos gravity. Swiftly move in the blazingly rapid combat and make sure you do your dash.

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What is Double Dash?

Double Dash is a multiplayer game. The goal is simple:

  • Ensure your team is the last one standing.

BUT:

  • 🥾 You can't move;
  • 🦿 You can't even jump;
  • 🛡️ And when your enemies do move, they get an electroweak shield that blocks any and all projectiles.

Double Dash is a multiplayer game set in the distant future. As previously mentioned, your goal is to be the last one standing. But how exactly do you achieve that?

  • A core aspect of Double Dash is nitritol, a form of hyper-dense energy. Being toxic in nature, it is a wonderful coincidence that you carry some in your backpack to recharge your batteries.
    1. 🔋 As nitritol is too powerful an energy source, most of your devices will feed off your batteries. You are given a pair of batteries. Batteries have a 100 EU (Energy Units). You can recharge a battery by putting it in the backpack, making it inactive, although only one battery can be recharged at any given time.
  • ⚔️ Each player is given three active slots.
    1. 🏹 The bow can be used indefinitely, for you have an unlimited amount of bolts (arrows). If a player is hit by a bolt, they are eliminated.
    2. 🔫 The breaker is a tool requiring energy to function. The breaker deals electroweak damage. It shoots in a straight line that can't penetrate walls.
    3. ➡️ Dash is an active ability that grants the ability to move. In addition, when dash is activated, a shield deflects arrows from you. Dash consumes energy.
  • 🌎 The map in Double Dash is a sci-fi lab on a planet with insane gravity. The lab has no view outside.
  • 🧶 All slots provided to the player are customisable.

Additional information:

  • 🚨 As previously mentioned, batteries have a 100 EU. When the battery reaches 25% of its capacity, an alarm is initiated.
  • 🔋 If the active battery goes to 0%, all vital systems are disabled until the inactive battery is charged to a 100%.
  • 🪫 If the inactive battery reaches 0%, the player experiences the same outcome as if getting hit by a bolt.
  • The breaker's shot removes 60 EU from the active battery. If the active battery has less than 60 EU, the remainder is taken from the inactive battery.

NONE OF THIS IS FINAL

If you would like to help out ideas-wise for the project, participate on the livestreams or join my discord

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Double Dash is a sci-fi movement PvP game. Prepare to shield from and dash under a lethal projectile turmoil!

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