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Rootmotion for Blender. Transfer movement from feet to root bone and then from root bone to the object itself! Works with FBX exporter.

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RootMotion

Rootmotion for Blender. Transfer movement from feet to root bone and then from root bone to the object itself! Works with NLA Layers and FBX exporter.

Feet to Root:

Root to Object:

Unroot

Select the root bone, then run Unroot to transfer motion from root bone to its children.

Unslide

Select the sliding bone and click "Unslide" to move the root bone in the opposite direction, keeping it from sliding.

Snap to floor

Snap a bone to floor. Alternatively, select a reference bone and then the bone to move, the bone to move moves down the distance required to snap the reference bone to the floor.

Steps to make RootMotion work for Game Engines:

  1. Be in Pose mode.
  2. Select Character's feet (as many as you like).
  3. Press 'RootMotion' button.
  4. Select Root bone
  5. Press 'RootMotion' again to transfer animation to the armature object.

Known Limitation

If you have a setup where the bones have a ChildOf/Armature constraint that switches between which bone it follows (knee/elb IK or View target bones might have it), you need to make a separate parent that contains those constraints and animate the child instead. This only applies to bones that dont have a parent and were parented through constraints. If you added a ChildOf constraint to a bone that actually had a parent you dont need to worry about anything.

Installation

  1. Unzip archive.
  2. Install 'rootmotion.py' or place manually into addons folder.

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Rootmotion for Blender. Transfer movement from feet to root bone and then from root bone to the object itself! Works with FBX exporter.

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