This is the research code used to develop the paper "Automatic Construction of Coarse, High-Quality Tetrahedralizations that Enclose and Approximate Surfaces for Animation" (DOI: 10.1145/2522628.2522648), presented at Motion in Games in November 2013.
This repository contains the core meshing code, mostly free of the unnecessary files and scripts used in the research. Unfortunately it's also free of some necessary files as well, namely:
- mesh_query, for some geometric queries during meshing
- El Topo, for continuous collision detection
- cxxtest, for unit testing
- some header files from the lab's common codebase
This means the old makefile doesn't work. 😩
You can still see how things in the paper are implemented. Also included is a very experimental game architecture in C used for the example game seen in the supplementary video (see the project page).