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[Unity] bugfixing #97
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…e, leading sometimes to wrong behaviour
Turned out I found a bug in the code speficially for Mono that sometimes prevented proper identification of the assemblies. This PR also fixes it. |
For some reason the scene manager still used the get_module_range function, breaking compatibility with Proton/Wine
Jujstme
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Jun 12, 2024
AlexKnauth
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Jun 21, 2024
AlexKnauth
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Oct 20, 2024
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Fixed a bug in the logic employed for the path resolution in
UnityPointer
that could result into not resolving a path correctly.