Scrollama is a modern & lightweight JavaScript library for scrollytelling using IntersectionObserver in favor of scroll events.
As seen on The Pudding:
Scrollytelling can be complicated to implement and difficult to make performant. The goal of this library is to provide a simple interface for creating scroll-driven interactives. Scrollama is focused on perfomance by using IntersectionObserver to handle element position detection. It offers an opinionated (but popular) scrollytelling pattern to reduce more involved DOM calculations. The sticky graphic pattern (enter-stick-exit) can be seen below. Check out my blog post for a deeper introduction.
Old school (exposes the scrollama
global):
<script src='https://unpkg.com/scrollama'></script>
New school:
npm install scrollama
And then import/require it:
import scrollama from 'scrollama'; // or...
const scrollama = require('scrollama');
You can use this library to simply trigger steps, similar to something like Waypoints. This is useful if you need more control over your interactive, or you don't want to follow the sticky scrollytelling pattern.
You can use any id/class naming conventions you want. The HTML structure should look like:
<!--you don't need the "data-step" attr, but can be useful for storing instructions for JS -->
<div class='step' data-step='a'></div>
<div class='step' data-step='b'></div>
<div class='step' data-step='c'></div>
// instantiate the scrollama
const scroller = scrollama();
// setup the instance, pass callback functions
scroller
.setup({
step: '.step', // required
offset: 0.5, // optional, default = 0.5
debug: false // optional, default = false
})
.onStepEnter(handleStepEnter)
.onStepExit(handleStepExit);
To implement the sticky graphic scrollytelling pattern, you need the following three elements (container, graphic, steps). The structure should look like:
<!-- container = ".scroll" -->
<div class='scroll'>
<!-- graphic = ".scroll__graphic" -->
<div class='scroll__graphic'>
<!--graphic / chart code here-->
</div>
<div class='scroll__text'>
<!-- steps = ".step" -->
<div class='step' data-step='a'></div>
<div class='step' data-step='b'></div>
<div class='step' data-step='c'></div>
</div>
</div>
// instantiate the scrollama
const scroller = scrollama();
// setup the instance, pass callback functions
scroller
.setup({
step: '.scroll__text .step', // required
container: '.scroll', // required (for sticky)
graphic: '.scroll__graphic', // required (for sticky)
offset: 0.5, // optional, default = 0.5
debug: false // optional, default = false
})
.onStepEnter(handleStepEnter)
.onStepExit(handleStepExit)
.onContainerEnter(handleContainerEnter)
.onContainerExit(handleContainerExit);
options:
step
(string): Selector for the step elements that will trigger changes. requiredcontainer
(string): Selector for the element that contains everything for the scroller. optionalgraphic
(string): Selector for the graphic element that will become fixed. optionaloffset
(number, 0 - 1): How far from the top of the viewport to trigger a step. (default: 0.5)progress
(boolean): Whether to fire incremental step progress updates or not. (default: false)debug
(boolean): Whether to show visual debugging tools or not. (default: false)
Callback that fires when the top or bottom edge of a step element enters the offset threshold.
The argument of the callback is an object: { element: DOMElement, index: number, direction: string }
element
: The step element that triggered
index
: The index of the step of all steps
direction
: 'up' or 'down'
Callback that fires when the top or bottom edge of a step element exits the offset threshold.
The argument of the callback is an object: { element: DOMElement, index: number, direction: string }
element
: The step element that triggered
index
: The index of the step of all steps
direction
: 'up' or 'down'
Callback that fires the progress (0 - 1) a step has made through the threshold.
The argument of the callback is an object: { element: DOMElement, index: number, progress: number }
element
: The step element that triggered
index
: The index of the step of all steps
progress
: The percent of completion of the step (0 - 1)
Callback that fires when the top of container becomes flush with viewport or the graphic becomes fully in view coming from the bottom of the container.
The argument of the callback is an object: { direction: string }
direction
: 'up' or 'down'
Callback that fires when the top of container goes below viewport or the graphic becomes not full in view leaving the bottom of the container.
The argument of the callback is an object: { direction: string }
direction
: 'up' or 'down'
Get or set the offset percentage. Value must be between 0-1.
Tell scrollama to get latest dimensions the browser/DOM. It is best practice to throttle resize in your code, update the DOM elements, then call this function at the end.
Tell scrollama to resume observing for trigger changes. Only necessary to call if you have previously disabled.
Tell scrollama to stop observing for trigger changes.
Note: most of these demos use D3 to keep the code concise, but this can be used with any library, or with no library at all.
- Basic - just step triggers
- Progress - incremental step progress callback
- Sticky Graphic v1a (CSS, position sticky) - using CSS vertically center chart, and position sticky (+ polyfill) for sticking.
- Sticky Graphic v1b (JS, position sticky) - using JS vertically center chart, and position sticky (+ polyfill) for sticking. Added bonus ability to start chart at top of steps then vertically.
- Sticky Graphic v2a (CSS, position fixed) - using CSS vertically center chart, and position fixed and absolute for sticking.
- Sticky Graphic v2b (JS, position fixed) - using read position fixed and absolute for sticking.
- Always call
scrollama.resize()
after a window resize event to ensure scroll triggers update with new dimensions. - Avoid using
viewport height
(vh) in your CSS because scrolling up and down constantly triggers vh to change, which will also trigger a window resize.
- Optionally suppress first trigger on page load
Logo by the awesome Elaina Natario
MIT License
Copyright (c) 2017 Russell Goldenberg
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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