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This repository has been archived by the owner on Mar 9, 2023. It is now read-only.
Hello! I am using this library and everything is working great, except when I had to get the values for the buttons. If I execute the method"GetButtonDown" for whatever button in the Update part of a class, it's invoked more than one time (for me is between 4 and 6 times) meaning is detecting the button pressed during 4 updates. I think this is not the intended behaviour, someone knows how to fix this?
I am using unity 2019.3.15f1
The text was updated successfully, but these errors were encountered:
Hi all, please double-check if you have added two gameObjects, and both are attached with JoyconDemo.cs Script (or any c# Script which tries to get all your joycons connected and listen to GetButtonDown() or anything else). If so, it will obviously do things twice then.
Hello! I am using this library and everything is working great, except when I had to get the values for the buttons. If I execute the method"GetButtonDown" for whatever button in the Update part of a class, it's invoked more than one time (for me is between 4 and 6 times) meaning is detecting the button pressed during 4 updates. I think this is not the intended behaviour, someone knows how to fix this?
I am using unity 2019.3.15f1
The text was updated successfully, but these errors were encountered: