v0.6.1
This release adds support for v0.1 of interactivity 🎉
If your .lottie
contains a state machine configuration you can load it via its id using loadStateMachine
New functions available:
loadStateMachine(id: String) -> Bool
startStateMachine() -> Bool
stopStateMachine() -> Bool
postEvent(event: Event) -> Bool
stateMachineSubscribe(oberserver: StateMachineObserver) -> Bool
stateMachineUnSubscribe(oberserver: StateMachineObserver) -> Bool
stateMachineFrameworkSetup() -> [String]
Other:
This PR also fixes issue #16