Experimental renderer using Vulkan. Early stages WIP.
There is a build.bat file in the top most directory. It requires the following:
- MSVC cl.exe compiler for the C++ code
- To access this compiler you must first run vcvarsall.bat
- on my computer this is found at: C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Auxiliary\Build\vcvarsall.bat
- To access this compiler you must first run vcvarsall.bat
- Vulkan SDK installed
- This includes the glslc program that compiles GLSL shader files to SPIR-V
- build.bat will need to be modified to properly access glslc
- This includes the glslc program that compiles GLSL shader files to SPIR-V
- GLFW lib and include files
- Environment variables IncludePath and LibraryPath in build.bat will need to be updated to point to the location of your include/lib folders