This sample contains implementation of skinned armor to a character as a geometry. Alternative is to add it as AnimatedModel which would require performing the entire skeleton's bone matrix multiplication per AnimatedModel.
Melee combat was also added. Animations took a while to complete and is still not perfect but it was the best that I could do as a programmer.
To build it, unzip/drop the repository into your Urho3D/ folder and build it the same way as you'd build the default Samples that come with Urho3D.
The MIT License (MIT)