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2023.924.0

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@LumpBloom7 LumpBloom7 released this 24 Sep 12:37
· 228 commits to master since this release
2023.924.0
20d6ec2

Thank you for showing interest in this ruleset. This is a tagged release (2023.924.0).

This release resolves a major incompatibility that could occur on the 2023.924.0 release of osu!lazer

What's Changed

  • 🌟🌟 Implement revamped beatmap converter by @LumpBloom7 in #481
    • This is a complete rewrite of how std beatmaps are converted, with the end result being more dependent on the original std map, rather than RNG from a fixed set of patterns.

      • ❗ This is the default converter since it generates more playable maps. The old converter can be re-enabled via the experimental mod
    • Streams, jumps, and stacks from the original std beatmap will be better represented

    • Slide notes are more frequent, dropping the HitWhistle requirement

    • maimaiDX slide chains could show up in converted beatmaps now

      • The option to disable this will arrive in Classic mod in the future.
      • Imagine seeing something like this in converted maps
        image
    • ❗ Touch notes have been excluded from conversions for now

      • I don't have any good ideas on how to include them without making gameplay feel like crap
      • If anyone has any ideas on a conversion rule/heuristic for Touch notes, please reach out to me so we can give it a shot.
    • ❗ The twin experiments are not applicable to this new converter, and will have no effect.

    • For more specifics, check out this pull request

    • For a video demonstration of the converter, here's some gameplay footage I made

  • 🌟 Implement EX notes by @LumpBloom7 in #483
    • These are notes that provide an "all or nothing judgement". Any non-miss judgements will be treated as a perfect hit, allowing for mappers to make complex patterns, while not raising difficulty too much.
    • These notes are indicated with a glow around the notes, rather than a drop shadow
Tap Hold Slide
Screenshot from 2023-09-24 13-30-27 Screenshot from 2023-09-24 13-31-10 Screenshot from 2023-09-24 13-30-53
  • 🌟 Implement Relax Mod by @LumpBloom7
    • Simply converts all notes to have the EX modifier, reducing difficulty greatly.
  • 🌟 Slight touch note redesign by @LumpBloom7
Before After
image Screenshot from 2023-09-24 13-29-37
  • 🌟 Revamped HardRock mod by @LumpBloom7 in #487
    • maimai judgement modes (Maji/Gati) is now used instead of the previous "half-hitwindow" approach
      • A choice between Maji and Gati judgement modes can be made in mod configuration
    • Minimum HitResult (or Gori) has been implemented as a separate option, allowing a more flexible combination of difficulty options
      • For reference, maimai would use Gati hitwindows when Gori is enabled, but now you can choose which hitwindows to use with the minimum HitResult option (including the default windows)

image

  • 🌟 Refresh Judgement chart design by @LumpBloom7 in #478
    • Been in a stale branch for ages, so I cleaned it up so it can see the light of day.
    • Also comes with detailed stats on hover
Before After
image image
  • Refactor AnimationSpeed related stuff by @LumpBloom7 in #484

    • Animation speed during WindUp/WindDown/AdaptiveSpeed should remain consistent to what the player set
    • HitAnimations and Judgements now also compensate for game speed differences
    • Players can also adjust lane animation speed using the global scroll speed bindings
  • Normalise difficulty-based ring colors by @LumpBloom7 in #477

    • Should help keep the ring visible on higher difficulties and background dim is set to 0
  • Ignore Touch hit attempts before the early Perfect window by @LumpBloom7 in #472'

    • This makes it less likely that you accidentally hit it too early, making it feel bad to play. (The early window is huge)
  • Merge circle slide segments with the same direction when chaining them by @LumpBloom7 in #475

    • Removes a gap that occurs when chaining circle slide segments
  • Fix valid slide part list being corrupted when using mirror mod by @LumpBloom7 in #476

    • Mirror mod no longer silently alter all future beatmap conversions
  • Bump Microsoft.NET.Test.Sdk from 17.6.1 to 17.7.2 by @dependabot in #486

  • Bump ppy.osu.Game from 2023.605.0 to 2023.924.0 by @dependabot in #493

  • New Crowdin updates by @LumpBloom7 in #494

    Special thanks to the following contributors to this localization update:

Full Changelog: 2023.605.0...2023.924.0

Feedback

Complaints? Suggestion? Or just want to discuss stuff?

Feel free to join the sentakki discord for a direct communication line to devs, and exclusive access to insider test builds.

Installation

Refer to this wiki page

Steps to install language packs can be found here.