Releases: LumpBloom7/sentakki
2024.718.0
Thank you for showing interest in this ruleset. This is a tagged release (2024.718.0).
If you like this ruleset, do consider supporting me.
This release resolves am incompatibility that could occur on the 2024.718.0
release of osu!lazer
What's Changed
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🌟 Use custom shader for LanedNotes by @LumpBloom7 in #594
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Force short slides to always be strict by @LumpBloom7 in #601
- Should make it harder to "accidentally" complete slides when hitting a tap where the slide ends
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Remove L-slides by @LumpBloom7 in #593
- Superseded by chain slides anyways
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Fix HitObject line sometimes not matching Hitobject color by @LumpBloom7 in #592
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Avoid using bindables to swap note playfields by @LumpBloom7 in #596
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Bump Microsoft.NET.Test.Sdk from 17.9.0 to 17.10.0 by @dependabot in #589
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Bump ppy.osu.Game from 2024.517.0 to 2024.718.0 by @dependabot in #600
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New Crowdin updates by @LumpBloom7 in #587
Full Changelog: 2024.519.0...2024.718.0
Feedback
Complaints? Suggestion? Or just want to discuss stuff?
Feel free to join the sentakki discord for a direct communication line to devs, and exclusive access to insider test builds.
Installation
2024.519.0
Thank you for showing interest in this ruleset. This is a tagged release (2024.519.0).
If you like this ruleset, do consider supporting me.
This release resolves a minor incompatibility that could occur on the 2024.519.0
release of osu!lazer
What's Changed
-
🌟 Reduce combo score contribution to 1% from 20% by @LumpBloom7 in #576
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🌟 Use spinnerbonus as the break sample by @LumpBloom7 in #575
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🌟 Fix sample playback position issues by @LumpBloom7 in #581
- Left is left and right is right now
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Fix non-snaking fan slides by @LumpBloom7 in #577
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Add shadow to fan slides by @LumpBloom7 in #579
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Fix not receiving bonus on ex notes by @LumpBloom7 in #585
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Bump ppy.osu.Game from 2024.412.1 to 2024.517.0 by @dependabot in #583
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Bump NUnit from 4.0.1 to 4.1.0 by @dependabot in #561
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New Crowdin updates in #586
Full Changelog: 2024.413.0...2024.519.0
Feedback
Complaints? Suggestion? Or just want to discuss stuff?
Feel free to join the sentakki discord for a direct communication line to devs, and exclusive access to insider test builds.
Installation
2024.413.0
Thank you for showing interest in this ruleset. This is a tagged release (2024.413.0).
This release resolves a major incompatibility that could occur on the 2024.412.0 release of osu!lazer
What's Changed
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🌟 Reintroduce timing dependent HoldTails by @LumpBloom7 in #570
- This change makes it so that Hold notes return to having a timing-based result like in Maimai Finale, with a few leniencies carried over from DX.
- Read this for the full rationale, and how it works
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🌟 Improve Hold release checks by @LumpBloom7 in #568
- Holds will no longer release as long as the lane is pressed by something. This prevents the situation where the hold is released by an input that was pressed prior to the hold note existing.
- Most noticable on touchscreen devices
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🌟 Add back resume overlay by @LumpBloom7 in #572
- We had our own version before, but removed it because I thought it didn't fit in well.
- Now we can use the same one that mania and catch uses.
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🌟 Turkish localisations by BlueIn over at crowdin
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Bump ppy.osu.Game from 2024.312.0 to 2024.412.1 by @dependabot in #573
Full Changelog: 2024.312.0...2024.413.0
Feedback
Complaints? Suggestion? Or just want to discuss stuff?
Feel free to join the sentakki discord for a direct communication line to devs, and exclusive access to insider test builds.
Installation
2024.312.0
Thank you for showing interest in this ruleset. This is a tagged release (2024.312.0).
This release resolves a major incompatibility that could occur on the 2024.312.0
release of osu!lazer
What's Changed
-
🌟 Reimplement slide order leniency by @LumpBloom7 in #564
- Players tended to be more approximate when following slides, this change makes sure that players aren't cheated out of a slide that they feel they deserve to hit.
- The strict behavior can still be enabled in HR :)
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🌟 Avoid div-by-zero in LiveCounter by @LumpBloom7 in #563
- The challenge shouldn't be in avoiding crashes
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Bump ppy.osu.Game from 2024.221.0 to 2024.302.0 by @dependabot in #562
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Bump ppy.osu.Game from 2024.302.0 to 2024.312.0 by @dependabot in #566
Full Changelog: 2024.222.0...2024.312.0
Feedback
Complaints? Suggestion? Or just want to discuss stuff?
Feel free to join the sentakki discord for a direct communication line to devs, and exclusive access to insider test builds.
Installation
2024.222.0
Thank you for showing interest in this ruleset. This is a tagged release (2024.221.0).
If you like this ruleset, do consider supporting me.
This is a rerelease of sentakki 2024.221.0
, addressing an error made by an incompetent programmer
This release resolves a major incompatibility that could occur on the 2024.221.0
release of osu!lazer
What's Changed
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🌟 Prevent HOLD notes from blocking input meant for future hitobjects by @LumpBloom7 in #551
- TAPs under HOLDs are now hittable
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🌟 Expand lane sensor radius outside the ring by @LumpBloom7 in #557
- Should better mimic where the buttons normally are
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🌟 Increase leniency of touch notes by @LumpBloom7 in #558
- Touches require too much precision on touch devices previously
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Fix receptor input causing a crash by @LumpBloom7 in #560
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Upgrade to .NET 8 by @LumpBloom7 in #554
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Bump ppy.osu.Game from 2024.130.2 to 2024.221.0 by @dependabot in #556
Full Changelog: 2024.130.0...2024.222.0
Feedback
Complaints? Suggestion? Or just want to discuss stuff?
Feel free to join the sentakki discord for a direct communication line to devs, and exclusive access to insider test builds.
Installation
2024.130.0
Thank you for showing interest in this ruleset. This is a tagged release (2024.130.0).
If you like this ruleset, do consider supporting me.
This release resolves a crash that could occur on the 2024.130.2
release of osu!lazer
What's Changed
- 🌟 Implement touch screen detection by @LumpBloom7 in #523
- So players can distinguish between touch and non-touch plays
- 🌟 Make minimum increment of entry speeds 0.25 by @BlueGlassBlock in #534
- Just like DX Buddies
- 🌟 Adjust slide body detection regions to be more lenient by @LumpBloom7 in #546
- Make slides easier to hit on smaller devices
- 🌟 Proxy all slidebody stars above slide body by @LumpBloom7 in #544
- The star of a SlideBody no longer gets buried under other SlideBodies
- Fix second star disappearing after first use by @LumpBloom7 in #547
- Oops
- Use Samples instead of NodeSamples in Slides by @LumpBloom7 in #545
- New Crowdin updates by @LumpBloom7 in #522
New Contributors
- @BlueGlassBlock made their first contribution in #534
Full Changelog: 2023.1130.0...2024.130.0
Feedback
Complaints? Suggestion? Or just want to discuss stuff?
Feel free to join the sentakki discord for a direct communication line to devs, and exclusive access to insider test builds.
Installation
2023.1130.0
Thank you for showing interest in this ruleset. This is a tagged release (2023.1130.0).
If you like this ruleset, do consider supporting me.
This release resolves a major incompatibility that could occur on the 2023.1130.0
release of osu!lazer
What's Changed
- 🌟 Animation speed changes by @LumpBloom7 in #510
- Now the speed values are more in line with what maimai uses
- Players now adjust the note speed number rather than the note durations
- 🌟 Give slides a higher acc/combo weighting by @LumpBloom7 in #514
- Maimai gave more weight to slides, being worth 3x taps. Now the same is true in sentakki.
- 🌟 Remove health mechanics by @LumpBloom7 in #516
- Now players won't get skill issue'd by a single break note. :)
- 🌟 Allow slide bodies to hit as soon as SlideTaps are judged by @LumpBloom7 in #515
- Previously they only responded to slide input AFTER the tap note crossees the ring, potentially causing the slides to ignore attempts to complete the slide.
- Fix break slides playing slide sounds after hit by @LumpBloom7 in #511
- Bump Microsoft.NET.Test.Sdk from 17.7.2 to 17.8.0 by @dependabot in #507
- Bump ppy.osu.Game from 2023.1008.0 to 2023.1128.0 by @dependabot in #513
Full Changelog: 2023.1008.0...2023.1130.0
Feedback
Complaints? Suggestion? Or just want to discuss stuff?
Feel free to join the sentakki discord for a direct communication line to devs, and exclusive access to insider test builds.
Installation
2023.1008.0
Thank you for showing interest in this ruleset. This is a tagged release (2023.1008.0).
If you like this ruleset, do consider supporting me.
This release resolves a major incompatibility that could occur on the 2023.1008.0
release of osu!lazer
What's Changed
-
📢 Check out the previous release notes to learn about the new beatmap converter introduced!
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🌟 Add extended mod info by @LumpBloom7 in #499
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Bump ppy.osu.Game from 2023.924.0 to 2023.1008.0 by @dependabot in #498
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New Crowdin updates in #500
- Thanks to miostream for providing up-to-date French translations for the HR mod
Full Changelog: 2023.924.0...2023.1008.0
Feedback
Complaints? Suggestion? Or just want to discuss stuff?
Feel free to join the sentakki discord for a direct communication line to devs, and exclusive access to insider test builds.
Installation
2023.924.0
Thank you for showing interest in this ruleset. This is a tagged release (2023.924.0).
This release resolves a major incompatibility that could occur on the 2023.924.0
release of osu!lazer
What's Changed
- 🌟🌟 Implement revamped beatmap converter by @LumpBloom7 in #481
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This is a complete rewrite of how std beatmaps are converted, with the end result being more dependent on the original std map, rather than RNG from a fixed set of patterns.
- ❗ This is the default converter since it generates more playable maps. The old converter can be re-enabled via the experimental mod
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Streams, jumps, and stacks from the original std beatmap will be better represented
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Slide notes are more frequent, dropping the HitWhistle requirement
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maimaiDX slide chains could show up in converted beatmaps now
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❗ Touch notes have been excluded from conversions for now
- I don't have any good ideas on how to include them without making gameplay feel like crap
- If anyone has any ideas on a conversion rule/heuristic for Touch notes, please reach out to me so we can give it a shot.
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❗ The twin experiments are not applicable to this new converter, and will have no effect.
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For more specifics, check out this pull request
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For a video demonstration of the converter, here's some gameplay footage I made
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- 🌟 Implement EX notes by @LumpBloom7 in #483
- These are notes that provide an "all or nothing judgement". Any non-miss judgements will be treated as a perfect hit, allowing for mappers to make complex patterns, while not raising difficulty too much.
- These notes are indicated with a glow around the notes, rather than a drop shadow
Tap | Hold | Slide |
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- 🌟 Implement Relax Mod by @LumpBloom7
- Simply converts all notes to have the EX modifier, reducing difficulty greatly.
- 🌟 Slight touch note redesign by @LumpBloom7
Before | After |
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- 🌟 Revamped HardRock mod by @LumpBloom7 in #487
- maimai judgement modes (Maji/Gati) is now used instead of the previous "half-hitwindow" approach
- A choice between Maji and Gati judgement modes can be made in mod configuration
- Minimum HitResult (or Gori) has been implemented as a separate option, allowing a more flexible combination of difficulty options
- For reference, maimai would use Gati hitwindows when Gori is enabled, but now you can choose which hitwindows to use with the minimum HitResult option (including the default windows)
- maimai judgement modes (Maji/Gati) is now used instead of the previous "half-hitwindow" approach
- 🌟 Refresh Judgement chart design by @LumpBloom7 in #478
- Been in a stale branch for ages, so I cleaned it up so it can see the light of day.
- Also comes with detailed stats on hover
Before | After |
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Refactor AnimationSpeed related stuff by @LumpBloom7 in #484
- Animation speed during WindUp/WindDown/AdaptiveSpeed should remain consistent to what the player set
- HitAnimations and Judgements now also compensate for game speed differences
- Players can also adjust lane animation speed using the global scroll speed bindings
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Normalise difficulty-based ring colors by @LumpBloom7 in #477
- Should help keep the ring visible on higher difficulties and background dim is set to 0
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Ignore Touch hit attempts before the early Perfect window by @LumpBloom7 in #472'
- This makes it less likely that you accidentally hit it too early, making it feel bad to play. (The early window is huge)
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Merge circle slide segments with the same direction when chaining them by @LumpBloom7 in #475
- Removes a gap that occurs when chaining circle slide segments
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Fix valid slide part list being corrupted when using mirror mod by @LumpBloom7 in #476
- Mirror mod no longer silently alter all future beatmap conversions
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Bump Microsoft.NET.Test.Sdk from 17.6.1 to 17.7.2 by @dependabot in #486
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Bump ppy.osu.Game from 2023.605.0 to 2023.924.0 by @dependabot in #493
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New Crowdin updates by @LumpBloom7 in #494
Special thanks to the following contributors to this localization update:
- JoLi / max-huntermann (German)
- @agatemosu (Spanish)
- @Loreos7 (Russian)
- @r1c0n (German)
- ExpiredIce / Expied (Latvian)
- @Kuina-chan (Vietnamese)
Full Changelog: 2023.605.0...2023.924.0
Feedback
Complaints? Suggestion? Or just want to discuss stuff?
Feel free to join the sentakki discord for a direct communication line to devs, and exclusive access to insider test builds.
Installation
2023.605.0
Thank you for showing interest in this ruleset. This is a tagged release (2023.605.0).
If you like this ruleset, do consider supporting me.
This release resolves a minor incompatibility that could occur on the 2023.605.0
release of osu!lazer
What's Changed
- 🌟 Bump ppy.osu.Game from 2023.510.0 to 2023.605.0 by @dependabot in #461
- This also changes the score calculations to match osu!mania's ScoreV2 formula, which can be finetuned later on based on player feedback.
- Bump Microsoft.NET.Test.Sdk from 17.5.0 to 17.6.1 by @dependabot in #460
- Bump NUnit3TestAdapter from 4.4.2 to 4.5.0 by @dependabot in #459
Full Changelog: 2023.510.0...2023.605.0
Feedback
Complaints? Suggestion? Or just want to discuss stuff?
Feel free to join the sentakki discord for a direct communication line to devs, and exclusive access to insider test builds.