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Emperor Wars mod for Emperor of the Fading Suns 1.51

This mod recreates the historical (by the books) conditions at the beginning of the second Emperor War. The year is 4964 A.D.

MOD content:

  • Added Vuldrok, Kurgans, and Lost Worlds to the map. All worlds have been reworked to be historically accurate.
  • More than 400 unique units to be built/discovered. Among them you can find Anunnaki ships, 2nd Republic lost tech, future techs available.
  • Revamped combat system. Now units have specific roles. Combined arms are now strongly suggested.
  • Brand new tech tree with almost 200 techs to be researched.

Work in Progress: unit graphics is still in development

INSTALLATION GUIDE. Please follow these steps.

  1. Create EW folder inside MOD folder.
  2. Extract zip content into MOD/EW folder.
  3. Extract mod.zip file in root game folder. mod.zip
  4. Start the game and enjoy the mod :-)

Changelog

4.0c

  • Anunnaki Stealth ship can now attack on Byzantium II
  • Added more unit graphics
  • Added 2nd Republic Fighters/Bombers units
  • Updated Tech Tree
  • Switched ownership of Stigmata fleet to Imperial Fleet

4.0d

  • Added Sutek to Hazat
  • Added more unit graphics

4.0e

  • Completed Microbiology Archive
  • House-specific knight units (like Hawkwood's White Tower Knights) will require a knight as a building prerequisite
  • Tweaked Hawkwood worlds
  • Tweaked Hazat worlds
  • Added Jukelo's flc for knights, guards, and various units

4.0f

  • Nerfed Anunnaki Ships armor
  • Reworked House psionic warriors
  • Nerfed Titan ship
  • Knights/Guards never routes
  • Added House Psionic warriors: Royal Dervishes, Screaming Dervishes, Taliesin's Spears, Diwins, Midnight Furies, Marifahs. FLC conversion by Jukelo
  • Reworked spies and assassins: spy is used to spot enemies far away, while assassin can kill rank 6 units (nobles) and attack on Byzantium II. Added House intelligence units (spy) and assassins by lore

4.0g

  • Added Cadavus to League
  • Tweaked Li Halan worlds
  • Tweaked Decados worlds
  • Tweaked al-Malik worlds
  • Added House spies and assassins flc converted by Jukelo

4.0h

  • Added Anunnaki Ships FLCs (converted by Jukelo).
  • Adjusted food yields for Houses to have a sustainable situation for Warehouse off setting

4.1

  • Given Church control to most of House planets
  • Added units techs so that tech requirements can be shown in Archives
  • Reworked Archives to display military units
  • Added cargo to space cruisers/dreadnoughts
  • PTS are no longer loadable into transports (land/space)
  • Rebels can now produce units
  • Nerfed Psy combat. Psy attack can only hit foot, crawler (amphibious), mech
  • Changed Shelit Technicians to Gannok
  • Rename Shelit Engineers to Shelit CyberPhysicks
  • Buffed Rampart rebels
  • Added Fort to Madoc to prevent conquest exploit
  • Added Xenotrenium's icons for House Guards/Knights
  • Church and Stigmata are now allied at the start of the game

4.1a

  • Fixed missing League garrison bug on Byzantium II's agora.
  • Cx-omega tech is for Hazat-only
  • Removed double Brother Battle tech
  • Added Scions of Zhal buildable unit
  • Tweaked Assault Landers
  • Buffed camo for stealth units
  • Reworked Twilight planet
  • League Fast Freighter is now stealthy
  • Reworked ruins and alien ruins files (thanks to Jonathan)

4.1b

  • Nerfed Golem garrison for ruins
  • Buffed vehicles armor
  • Buffed flak air damage
  • Added Noble/Officer roles to Titan/Dreadnought
  • Tweaked target.dat file (order and phases)
  • Increased costs for Mercenaries units

4.2

  • NBC and Chem/Bio can now tactically spread plague like Pestulator Artillery
  • NBC and Chem/Bio are immune to plague
  • Buffed Church forces.
  • Buffed League forces.
  • Changed Trace to Rare Earths and Monopols to Fusion Cells.
  • Changed supply chain: rare earths are now more expensive and needed for Wetware, Fusion Cells, Ceramsteel.
  • Reduced rare earths resource on planets.
  • Reduced range from 2 to 1 for mines/wells/farms
  • Added new unit icons by Xenotrenium
  • Added new recon air unit (AWACS)
  • Added Galliot spaceship unit
  • Hover units can now cross oceans
  • Changed Cadavus to frozen
  • Buffed psy
  • Anunnaki ships ruin reward must now be upgraded in starports after researching Vau Psychology tech
  • Added new Lost Worlds: Aspiration, Gizeh, Pandora, Rimpoche
  • Rebalanced units

4.2a

  • Added missing resources to Delphi
  • Changed starting difficulty settings to Beginner

4.2b

  • Buffed well and arborium yields

4.2c

  • Removed credits/turn costs from League units
  • Farms are not buildable anymore to allow university building

4.2.4

  • Fixed Knight Retinue tech bug where only Li Halan could research it
  • Remoced Battlemaster unit requirement. They now act as officers and assassins
  • Nerfed Symbiot spaceships

4.2.5

  • Added energy depots to Twilight
  • Added * after planet name for planets that require key to jump in (according to House rules)
  • Connected Yathrib and Ustar planets
  • Added unit symbols for medic, noble, officer roles
  • Golems are now immune to plague
  • Added engineer functionality to Battle Engineers
  • Removed Officer role from Light Carriers
  • Removed many tech descriptions that caused crash when selecting them for research

4.2.6

  • Increased tech maintenance costs
  • Changed sect.dat ruin gift chances: 2 for Eskatonics and 1 for Incarnates
  • Increased Ceramsteel and Wetware values

4.2.7

  • Increased air transports cargo to 4
  • Nerfed Imperial Fleet ground forces
  • Disabled Peasants and Scientists units

4.2.8

  • Added University to Aragon
  • Increased Ruins/Alien Ruins in Apshai
  • Nerfed troops landing capability of Fleet
  • Vau Interceptor can no longer be loaded as cargo

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