This mod recreates the historical (by the books) conditions at the beginning of the second Emperor War. The year is 4964 A.D.
MOD content:
- Added Vuldrok, Kurgans, and Lost Worlds to the map. All worlds have been reworked to be historically accurate.
- More than 400 unique units to be built/discovered. Among them you can find Anunnaki ships, 2nd Republic lost tech, future techs available.
- Revamped combat system. Now units have specific roles. Combined arms are now strongly suggested.
- Brand new tech tree with almost 200 techs to be researched.
Work in Progress: unit graphics is still in development
INSTALLATION GUIDE. Please follow these steps.
- Create EW folder inside MOD folder.
- Extract zip content into MOD/EW folder.
- Extract mod.zip file in root game folder. mod.zip
- Start the game and enjoy the mod :-)
Changelog
4.0c
- Anunnaki Stealth ship can now attack on Byzantium II
- Added more unit graphics
- Added 2nd Republic Fighters/Bombers units
- Updated Tech Tree
- Switched ownership of Stigmata fleet to Imperial Fleet
4.0d
- Added Sutek to Hazat
- Added more unit graphics
4.0e
- Completed Microbiology Archive
- House-specific knight units (like Hawkwood's White Tower Knights) will require a knight as a building prerequisite
- Tweaked Hawkwood worlds
- Tweaked Hazat worlds
- Added Jukelo's flc for knights, guards, and various units
4.0f
- Nerfed Anunnaki Ships armor
- Reworked House psionic warriors
- Nerfed Titan ship
- Knights/Guards never routes
- Added House Psionic warriors: Royal Dervishes, Screaming Dervishes, Taliesin's Spears, Diwins, Midnight Furies, Marifahs. FLC conversion by Jukelo
- Reworked spies and assassins: spy is used to spot enemies far away, while assassin can kill rank 6 units (nobles) and attack on Byzantium II. Added House intelligence units (spy) and assassins by lore
4.0g
- Added Cadavus to League
- Tweaked Li Halan worlds
- Tweaked Decados worlds
- Tweaked al-Malik worlds
- Added House spies and assassins flc converted by Jukelo
4.0h
- Added Anunnaki Ships FLCs (converted by Jukelo).
- Adjusted food yields for Houses to have a sustainable situation for Warehouse off setting
4.1
- Given Church control to most of House planets
- Added units techs so that tech requirements can be shown in Archives
- Reworked Archives to display military units
- Added cargo to space cruisers/dreadnoughts
- PTS are no longer loadable into transports (land/space)
- Rebels can now produce units
- Nerfed Psy combat. Psy attack can only hit foot, crawler (amphibious), mech
- Changed Shelit Technicians to Gannok
- Rename Shelit Engineers to Shelit CyberPhysicks
- Buffed Rampart rebels
- Added Fort to Madoc to prevent conquest exploit
- Added Xenotrenium's icons for House Guards/Knights
- Church and Stigmata are now allied at the start of the game
4.1a
- Fixed missing League garrison bug on Byzantium II's agora.
- Cx-omega tech is for Hazat-only
- Removed double Brother Battle tech
- Added Scions of Zhal buildable unit
- Tweaked Assault Landers
- Buffed camo for stealth units
- Reworked Twilight planet
- League Fast Freighter is now stealthy
- Reworked ruins and alien ruins files (thanks to Jonathan)
4.1b
- Nerfed Golem garrison for ruins
- Buffed vehicles armor
- Buffed flak air damage
- Added Noble/Officer roles to Titan/Dreadnought
- Tweaked target.dat file (order and phases)
- Increased costs for Mercenaries units
4.2
- NBC and Chem/Bio can now tactically spread plague like Pestulator Artillery
- NBC and Chem/Bio are immune to plague
- Buffed Church forces.
- Buffed League forces.
- Changed Trace to Rare Earths and Monopols to Fusion Cells.
- Changed supply chain: rare earths are now more expensive and needed for Wetware, Fusion Cells, Ceramsteel.
- Reduced rare earths resource on planets.
- Reduced range from 2 to 1 for mines/wells/farms
- Added new unit icons by Xenotrenium
- Added new recon air unit (AWACS)
- Added Galliot spaceship unit
- Hover units can now cross oceans
- Changed Cadavus to frozen
- Buffed psy
- Anunnaki ships ruin reward must now be upgraded in starports after researching Vau Psychology tech
- Added new Lost Worlds: Aspiration, Gizeh, Pandora, Rimpoche
- Rebalanced units
4.2a
- Added missing resources to Delphi
- Changed starting difficulty settings to Beginner
4.2b
- Buffed well and arborium yields
4.2c
- Removed credits/turn costs from League units
- Farms are not buildable anymore to allow university building
4.2.4
- Fixed Knight Retinue tech bug where only Li Halan could research it
- Remoced Battlemaster unit requirement. They now act as officers and assassins
- Nerfed Symbiot spaceships
4.2.5
- Added energy depots to Twilight
- Added * after planet name for planets that require key to jump in (according to House rules)
- Connected Yathrib and Ustar planets
- Added unit symbols for medic, noble, officer roles
- Golems are now immune to plague
- Added engineer functionality to Battle Engineers
- Removed Officer role from Light Carriers
- Removed many tech descriptions that caused crash when selecting them for research
4.2.6
- Increased tech maintenance costs
- Changed sect.dat ruin gift chances: 2 for Eskatonics and 1 for Incarnates
- Increased Ceramsteel and Wetware values
4.2.7
- Increased air transports cargo to 4
- Nerfed Imperial Fleet ground forces
- Disabled Peasants and Scientists units
4.2.8
- Added University to Aragon
- Increased Ruins/Alien Ruins in Apshai
- Nerfed troops landing capability of Fleet
- Vau Interceptor can no longer be loaded as cargo