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Hi! I was testing your fixes on the game using my Steam Deck and the settings to change shadow rendering and other graphical configurations are helping a lot with the random encounter tied to the FPS bug. Unfortunately, the game still throws way more encounters on the Steam deck due to this bug making it impossible to play. Because of this, I wanted to give an idea to fix this issue (if possible) until the Steam version of the game receives a hotfix.
My idea is to make the player move 2 or 2.5 times faster in the normal running animation, making the world and normal maps more enjoyable to traverse without changing the random encounters. This could help players who are having frame issues and also players who don't like how the walking animation and running animation are at almost the same speed
The text was updated successfully, but these errors were encountered:
I've tested the 0.97v you sent in #14 and I can say that this helped a lot in traversing the game. It also improved a lot the feeling of random encounters to the point that you could see up to 5s improvement by just setting the speed to 2.5x
Since this is solved I will close this. Thank you so much!
Hi! I was testing your fixes on the game using my Steam Deck and the settings to change shadow rendering and other graphical configurations are helping a lot with the random encounter tied to the FPS bug. Unfortunately, the game still throws way more encounters on the Steam deck due to this bug making it impossible to play. Because of this, I wanted to give an idea to fix this issue (if possible) until the Steam version of the game receives a hotfix.
My idea is to make the player move 2 or 2.5 times faster in the normal running animation, making the world and normal maps more enjoyable to traverse without changing the random encounters. This could help players who are having frame issues and also players who don't like how the walking animation and running animation are at almost the same speed
The text was updated successfully, but these errors were encountered: