-
Notifications
You must be signed in to change notification settings - Fork 494
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Some potential mod shop navigation fixes #451
Conversation
* Possible solution to #424
Further changes made to make menu stay in car mod submenu after applying mod. Los Santos Customs does not hop the user back when purchasing or equipping a car mod. |
I can certainly have a look, however I have made some fairly significant changes in my own fork that may conflict with this. Looking at it, my main concern is the removal of the setwheel/setpaint/setmod function. Without those markers the script went haywire and would continuously apply the selected mod after going back. I always thought LSC took you back a menu, its been so long since I used it though! Removing that function would save a lot of headaches in the script. |
@itsjustcurtis See latest commit to reduce the looped application of the paint/mod/wheel |
@metoxys You may want to check if bfca41c does fix the indicator for the equipped bike rim, etc. that you mentioned in #447 (comment) |
Okay, I tested it @MAFINS @itsjustcurtis When LSC style is off, it works flawlessly |
Echoing what Metoxys has said, wheels menu is completely un-functional atm. Paints and Mod parts are working as expected. Going to merge changes from my most recent commits into this and add to my own fork |
Very simple fix
in the second half of the OR comparision, the script should check that the current wheels are NOT the same as the wheelIndex. swapping the two |
@itsjustcurtis There seem to be some build errors in 33447c4 but if it's actually fine (or can become fine), just make a pull request. A that point, I'll add your fork as a remote and merge your changes with some other things, and increment the version number before pushing a release. |
Yeah there's some minor bugs I still need to address, but I had to get to
bed! I'll send a new pull when I'm happy with the build
Kind regards
Curtis Elliott
…On Mon, 26 Dec 2022, 08:53 MAFINS, ***@***.***> wrote:
@itsjustcurtis <https://github.com/itsjustcurtis> There seem to be some
build errors in 33447c4
<33447c4>
but if it's actually fine (or can become fine), just make a pull request. A
that point, I'll add your fork as a remote and merge your changes with some
other things, and increment the version number before pushing a release.
—
Reply to this email directly, view it on GitHub
<#451 (comment)>, or
unsubscribe
<https://github.com/notifications/unsubscribe-auth/AQZPAVUXTMCBZSDI6ZMFG73WPFMKHANCNFSM6AAAAAATI63J54>
.
You are receiving this because you were mentioned.Message ID:
***@***.***>
|
@itsjustcurtis please do take a look and test this when possible. I found some of the uses of the selected option numbers instead of the mod/wheel/paint ids passed to the functions already rather confusing and unnecessary.