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Entity
MMOMinion edited this page Feb 12, 2014
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- The Entity is the central game-object. Entities are returned by the EntityList or by some functions like Player:GetTarget().
- The Entity object is a lua table itself and has several entries itself.
- Here we are calling the EntityList to give us the nearest object on the mesh within a maxdistance of 20 which we can attack. The 'd' - debug print into the console the ID of that Entity as well as the whole table with all attributes.
- Example:
local el = EntityList("nearest,onmesh,attackable,maxdistance=20")
if ( el ) then
local i,e = next(el)
if (i~=nil and e~=nil) then
-- the 'd' command is a global command for printing out information into the console
d("EntityID: ".. tostring(i).. " Entity : "..tostring(e))
end
end
- The returned Entity e is a lua table and the i is the EntityID.
- The Entity attributes can be accessed like this:
-- the 'd' command is a global command for printing out information into the console
d(e.hp.percent)
-- returns the health percentage value of this entity 'e'
d(e.targetid)
-- returns the targetID of this 'e'
d(e.distance)
-- returns the distance to this entity 'e'
- name
- Returns Entity Name (string).
- id
- Returns Entity ID (number).
- type
- Returns Entity ENTITYTYPE(number).
- chartype
- Returns Entity CHARACTERTYPE(number).
- contentid
- Returns an unique ID for that type of Entity (number).
- hp
- Returns a lua table which holds health values (table). ```lua -- the 'd' command is a global command for printing out information into the console local hptable = Player.hp d(hptable.current) -- current Health d(hptable.max) -- max Health d(hptable.percent) -- Health percent ```
- mp
- Returns a lua table which holds MP / TP values (table). ```lua -- the 'd' command is a global command for printing out information into the console local mptable = Player.mp d(mptable.current) -- current MP/TP d(mptable.max) -- max MP/TP d(mptable.percent) -- MP/TP percent ```
- tp
- Returns TP of that Entity (number).
- pos
- Returns a lua table which holds the position of that Entity (table).
- distance
- Returns (3D) distance to that Entity (number).
- distance2d
- Returns (2D) distance to that Entity (ignores the "up-axis") (number).
- pathdistance
- Returns path distance measured with the navigationsystem towards that Entity (number).
- job
- Returns Entity JOB(number).
- level
- Returns Entity level (number).
- aggro
- Returns if Entity is aggro towards the player. (boolean).
- aggropercentage
- Returns a numeric value 0-100 which represents the amount of aggro the Entity has towards the player. (number).
- attackable
- Returns if the player can attack this Entity (includes a targetable check already) (boolean).
- targetable
- Returns if the player can target this Entity (boolean).
- alive
- Returns if the health of that Entity is larger 0 (boolean).
- aggressive
- Returns if the Entity is aggressive (boolean).
- friendly
- Returns if the Entity is friendly(boolean).
- incombat
- Returns if the Entity is incombat(boolean).
- los
- Returns if that Entity is in line of sight to the player (boolean).
- cangather
- Returns if the player can gather/harvest this Entity (boolean).
- gatherattemptsmax
- Returns the maximum number of gatherattempts of this Entity (number).
- gatherattempts
- Returns the remaining number of gatherattempts of this Entity (number).
- ownerid
- Returns the EntityID this entity belongs to (number) (usable for a Pet).
- fateid
- Returns the fateID this entity belongs to (number).
- action
- Returns an identifier of the action this Entity is currently doing (number).
- lastaction
- Returns an identifier of the last action this Entity was doing (number).
- onmesh
- Returns if this Entity is on the currently loaded navmesh (boolean).
- hitradius
- Returns a value that represents the "size" of this Entity, aka how FAT it is ;) (number).
- buffs
- Returns a lua table with all BUFFS & DEBUFFS of that Entity (number).
- castinginfo
- Returns a lua table containing the currently channeled or cast action. The channeling info contains the casttime, channeltime,actionid and the targetid the action is channeled on. The casting info is only valid for a short time when a action is cast that has no channel time or when the channeling is done and the actual action effect is taking place.
-- the 'd' command is a global command for printing out information into the console
local postable = Player.pos
d(postable.x) -- x position
d(postable.y) -- y position
d(postable.z) -- z position
d(postable.h) -- current heading in radians
- channelingid
- The id of the action that is being channeled (integer).
- channeltime
- The number of seconds since the channeling started (float).
- casttime
- The cast time of the action that is being channeled (float).
- channeltargetid
- The id of the entity that the channeled action is targeting (integer).
- castingid
- The id of the action that is being cast ( only valid for around 1 seconds, then it is reset ) (integer).
- castingtargetcount
- The number of entries in the castingtargets table (integer).
- castingtargets
- A table containing the targets of the action being cast (integers).