This add multi fully fonctional car lifts in your world you can add more if you want. im the folder [mlo] you get a free scrapyard where the lifts are already in the mh-carlist config and working.
- Yes, there will always be platforms on the ground even if you use the car lift,
- I did this because if I don't, the car lift won't work properly..
- Yes on your screen if you use the lift wil work good.
- Yes on your screen the elevator will work well and go smoothly if you use it,
- by other players, it can hop a little bit on there screen.
- don't set the speed for the carlift too high.
-- if your Z axes in your coords is 5.0 your min is 5.0 and befmore min is 4.5 or 4.0 same for the up but the other way...
[1] = { -- this and the id, must be the same number. (a unique number)
id = 1, -- this needs the id from above.
min = 47.37, -- lower position of the lift (z from the main coords)
max = 49.45, -- higher position of the lift (z from the main coords)
beforemax = 45.53, -- detector for speed_up_slow befor the final point (z from the main coords)
beforemin = 48.00, -- detector for speed_down_slow befor the final point (z from the main coords)
entity = nil, -- dont change this
needPoles = false, -- if dont have poles set this true
openMenu = true, -- if you want to have a menu on the lift, false if you have other plans with it.
workarea = {length = 7.0, wide = 7.0 }, -- length and wide of the box zone
job = {"mechanic", "scrapyard"}, -- job access
coords = {["x"] = 2345.31, ["y"] = 3141.512, ["z"] = 47.37874, ["h"] = -189.5}, -- start base coords of this lift platform.
},
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