Note: Rename the folder to OmniBar instead of OmniBar-MoP-main. Otherwise it won't work!
OmniBar is an extremely lightweight addon that tracks enemy cooldowns. Now for MoP!
Open a ticket to report any issues
OmniBar is easily customizable, and has a rich feature set.
Open the options panel to easily select which cooldowns you wish to track:
Create as many bars are you want!
When a cooldown is used, its icon will be added to the bar. After it's complete, it will be hidden automatically. This allows more cooldowns to be tracked, while avoiding awkward gaps between bars.
Check this option if you prefer the icons to always remain visible. The Unused Icon Transparency slider will adjust the transparency of the unused icons. Check As Enemies Appear to only show unused icons for arena opponents or enemies you target while in combat.
If another player is detected using the same ability, a duplicate icon will be created and tracked separately.
Create custom profiles with dual specialization support.
Allow Blizzard and other addons to display countdown text on the icons.
A glow animation will be displayed around an icon when it is activated.
Note: This functionality does NOT work in the backport.
You can configure various visual tweaks such as size, border, glow, transparency, columns, and padding. OmniBar also includes Masque support.
Choose to display OmniBar in arenas, battlegrounds, and world combat.
To open the options panel, type /ob
This backport was developed in ~2 days.
- The spell list is from LibCooldownTracker (5.4.8), and I've made minor edits. It could be incorrect / improvements can be made, feel free to create an issue or a pull request if you have an improvement suggestion.
- In MoP many talents, some gear, and glyphs impact the CD of spells (e.g. 4set Mage PvP set reducing Alter Time CD). I'm planning to add support for these, and where it is not possible to know the most common setup will be used (e.g. assume the target has 4set PvP bonus). Feel free to create an issue or a pull request if you have an improvement suggestion.
- The animation flash / and target & focus highlight functionality does not work. The issue lies in most of the xml shorthands not existing (e.g. atlas, and atlassize) along with some of the textures not existing in MoP. I've played around with another OmniBar for MoP that floats around but it's very choppy and does not look good at all (it doesn't look / feel like the OmniBar glow from retail). If you manage to implement this in a satisfactory way, feel free to create a pull request for it.