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lockfreequeue.go
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lockfreequeue.go
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// Copyright 2022 MaoLongLong. All rights reserved.
// Use of this source code is governed by a MIT-style
// license that can be found in the LICENSE file.
/*
Package lockfreequeue implements a lock-free queue with go1.18 generics.
See https://www.cs.rochester.edu/research/synchronization/pseudocode/queues.html
Non-Blocking Concurrent Queue Algorithm:
structure pointer_t {ptr: pointer to node_t, count: unsigned integer}
structure node_t {value: data type, next: pointer_t}
structure queue_t {Head: pointer_t, Tail: pointer_t}
initialize(Q: pointer to queue_t)
node = new_node() // Allocate a free node
node->next.ptr = NULL // Make it the only node in the linked list
Q->Head.ptr = Q->Tail.ptr = node // Both Head and Tail point to it
enqueue(Q: pointer to queue_t, value: data type)
E1: node = new_node() // Allocate a new node from the free list
E2: node->value = value // Copy enqueued value into node
E3: node->next.ptr = NULL // Set next pointer of node to NULL
E4: loop // Keep trying until Enqueue is done
E5: tail = Q->Tail // Read Tail.ptr and Tail.count together
E6: next = tail.ptr->next // Read next ptr and count fields together
E7: if tail == Q->Tail // Are tail and next consistent?
// Was Tail pointing to the last node?
E8: if next.ptr == NULL
// Try to link node at the end of the linked list
E9: if CAS(&tail.ptr->next, next, <node, next.count+1>)
E10: break // Enqueue is done. Exit loop
E11: endif
E12: else // Tail was not pointing to the last node
// Try to swing Tail to the next node
E13: CAS(&Q->Tail, tail, <next.ptr, tail.count+1>)
E14: endif
E15: endif
E16: endloop
// Enqueue is done. Try to swing Tail to the inserted node
E17: CAS(&Q->Tail, tail, <node, tail.count+1>)
dequeue(Q: pointer to queue_t, pvalue: pointer to data type): boolean
D1: loop // Keep trying until Dequeue is done
D2: head = Q->Head // Read Head
D3: tail = Q->Tail // Read Tail
D4: next = head.ptr->next // Read Head.ptr->next
D5: if head == Q->Head // Are head, tail, and next consistent?
D6: if head.ptr == tail.ptr // Is queue empty or Tail falling behind?
D7: if next.ptr == NULL // Is queue empty?
D8: return FALSE // Queue is empty, couldn't dequeue
D9: endif
// Tail is falling behind. Try to advance it
D10: CAS(&Q->Tail, tail, <next.ptr, tail.count+1>)
D11: else // No need to deal with Tail
// Read value before CAS
// Otherwise, another dequeue might free the next node
D12: *pvalue = next.ptr->value
// Try to swing Head to the next node
D13: if CAS(&Q->Head, head, <next.ptr, head.count+1>)
D14: break // Dequeue is done. Exit loop
D15: endif
D16: endif
D17: endif
D18: endloop
D19: free(head.ptr) // It is safe now to free the old node
D20: return TRUE // Queue was not empty, dequeue succeeded
*/
package lockfreequeue // import "go.chensl.me/lockfreequeue"
import (
"sync/atomic"
"unsafe"
)
// LockFreeQueue is a simple, fast, and practical non-blocking queue.
type LockFreeQueue[T any] struct {
head unsafe.Pointer
tail unsafe.Pointer
}
type node[T any] struct {
value T
next unsafe.Pointer
}
// New creates a queue with dummy node.
func New[T any]() *LockFreeQueue[T] {
node := unsafe.Pointer(new(node[T]))
return &LockFreeQueue[T]{
head: node,
tail: node,
}
}
// Enqueue push back the given value v to queue.
func (q *LockFreeQueue[T]) Enqueue(v T) {
node := &node[T]{value: v}
for {
tail := load[T](&q.tail)
next := load[T](&tail.next)
if tail == load[T](&q.tail) {
if next == nil {
if cas(&tail.next, next, node) {
cas(&q.tail, tail, node)
return
}
} else {
cas(&q.tail, tail, next)
}
}
}
}
// Dequeue pop front a value from queue
func (q *LockFreeQueue[T]) Dequeue() (v T, ok bool) {
for {
head := load[T](&q.head)
tail := load[T](&q.tail)
next := load[T](&head.next)
if head == load[T](&q.head) {
if head == tail {
if next == nil {
var zero T
return zero, false
}
cas(&q.tail, tail, next)
} else {
v := next.value
if cas(&q.head, head, next) {
return v, true
}
}
}
}
}
func load[T any](p *unsafe.Pointer) *node[T] {
return (*node[T])(atomic.LoadPointer(p))
}
func cas[T any](p *unsafe.Pointer, old, new *node[T]) bool {
return atomic.CompareAndSwapPointer(p,
unsafe.Pointer(old), unsafe.Pointer(new))
}