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1 | 1 | # unity-webgl
|
2 | 2 |
|
| 3 | +[](https://www.npmjs.com/package/unity-webgl) |
| 4 | +[](https://www.npmjs.com/package/unity-webgl) |
| 5 | +[](https://bundlephobia.com/package/unity-webgl) |
| 6 | +[](https://github.com/Marinerer/unity-webgl) |
| 7 | + |
| 8 | +[ English | [中文](./README.zh_CN.md) ] |
| 9 | + |
| 10 | +`unity-webgl` provides an easy solution for embedding `Unity WebGL` builds in your web applications, with two-way communication and interaction between your webApp and Unity application with advanced API's. |
| 11 | + |
| 12 | +> Framework agnostic, usable in any web project. |
| 13 | +> Currently includes Vue components, supporting both Vue 2/3. |
| 14 | +
|
| 15 | +Based on [react-unity-webgl](https://github.com/jeffreylanters/react-unity-webgl) |
| 16 | + |
| 17 | +## Features |
| 18 | + |
| 19 | +- 📦 Easy integration, framework-agnostic |
| 20 | +- 📩 Bidirectional communication between WebApp and Unity |
| 21 | +- ⏰ Comprehensive event handling mechanism |
| 22 | +- 🧲 Built-in Vue components (vue2/3) |
| 23 | + |
| 24 | +## Installation |
| 25 | + |
| 26 | +**npm** |
| 27 | + |
| 28 | +```bash |
| 29 | +npm install unity-webgl |
| 30 | +``` |
| 31 | + |
| 32 | +**Browser** |
| 33 | + |
| 34 | +```html |
| 35 | +<script src="https://cdn.jsdelivr.net/npm/unity-webgl/dist/index.min.js"></script> |
| 36 | +``` |
| 37 | + |
| 38 | +## Quick Start |
| 39 | + |
| 40 | +- [Live Demo]() |
| 41 | +- [vue2 Demo](https://stackblitz.com/edit/unity-webgl-vue2-demo) |
| 42 | +- [vue3 Demo](https://stackblitz.com/edit/unity-webgl-vue3-demo) |
| 43 | + |
| 44 | +> 🚨 **Important:** |
| 45 | +> Communication and interaction with the web application are only possible after the Unity instance is successfully created (when the `mounted` event is triggered). |
| 46 | +> Recommended to include a loading progress bar when opening the page. |
| 47 | +
|
| 48 | +```javascript |
| 49 | +import UnityWebgl from 'unity-webgl' |
| 50 | + |
| 51 | +const unityContext = new UnityWebgl('#canvas', { |
| 52 | + loaderUrl: 'path/to/unity.loader.js', |
| 53 | + dataUrl: 'path/to/unity.data', |
| 54 | + frameworkUrl: 'path/to/unity.framework.js', |
| 55 | + codeUrl: 'path/to/unity.code', |
| 56 | +}) |
| 57 | + |
| 58 | +unityContext |
| 59 | + .on('progress', (progress) => console.log('Loaded: ', progress)) |
| 60 | + .on('mounted', () => { |
| 61 | + // ⚠️ Unity instance created, ready for communication |
| 62 | + unityContext.sendMessage('GameObject', 'ReceiveRole', 'Tanya') |
| 63 | + }) |
| 64 | + |
| 65 | +// For Unity to call |
| 66 | +unityContext.addUnityListener('gameStart', (msg) => { |
| 67 | + console.log('from Unity : ', msg) |
| 68 | +}) |
| 69 | +// window.dispatchUnityEvent('gameStart', '{score: 0}') |
| 70 | +``` |
| 71 | + |
| 72 | +<details> |
| 73 | +<summary>Vue Demo</summary> |
| 74 | + |
| 75 | +```html |
| 76 | +<script setup> |
| 77 | + import UnityWebgl from 'unity-webgl' |
| 78 | + import VueUnity from 'unity-webgl/vue' |
| 79 | +
|
| 80 | + const unityContext = new UnityWebgl({ |
| 81 | + loaderUrl: 'path/to/unity.loader.js', |
| 82 | + dataUrl: 'path/to/unity.data', |
| 83 | + frameworkUrl: 'path/to/unity.framework.js', |
| 84 | + codeUrl: 'path/to/unity.code', |
| 85 | + }) |
| 86 | +
|
| 87 | + unityContext.addUnityListener('gameStart', (msg) => { |
| 88 | + console.log('from Unity : ', msg) |
| 89 | + }) |
| 90 | +</script> |
| 91 | + |
| 92 | +<template> |
| 93 | + <VueUnity :unity="unityContext" width="800" height="600" /> |
| 94 | +</template> |
| 95 | +``` |
| 96 | + |
| 97 | +</details> |
| 98 | + |
| 99 | +## API |
| 100 | + |
| 101 | +### Constructor |
| 102 | + |
| 103 | +```typescript |
| 104 | +new UnityWebgl(canvas: HTMLCanvasElement | string, config?:UnityConfig) |
| 105 | + |
| 106 | +// or |
| 107 | + |
| 108 | +const unityContext = new UnityWebgl(config: UnityConfig) |
| 109 | +unityContext.create(canvas: HTMLCanvasElement | string) |
| 110 | +``` |
| 111 | + |
| 112 | +- `canvas` : Render Unity canvas elements or selectors. |
| 113 | +- `config` : Initializes the Unity application's configuration items. |
| 114 | + |
| 115 | +#### config |
| 116 | + |
| 117 | +Initializes the Unity application's configuration items. |
| 118 | + |
| 119 | +| Property | Type | Description | Required | |
| 120 | +| ------------------------ | ------- | -------------------------------------------------------------------------------------------------- | -------- | |
| 121 | +| `loaderUrl` | string | Unity resource loader file | ✅ | |
| 122 | +| `dataUrl` | string | File containing resource data and scenes | ✅ | |
| 123 | +| `frameworkUrl` | string | File with runtime and plugin code | ✅ | |
| 124 | +| `codeUrl` | string | WebAssembly binary file with native code | ✅ | |
| 125 | +| `streamingAssetsUrl` | string | URL for streaming resources | Optional | |
| 126 | +| `memoryUrl` | string | URL for generated framework files | Optional | |
| 127 | +| `symbolsUrl` | string | URL for generated Unity code files | Optional | |
| 128 | +| `companyName` | string | Metadata: Company name | Optional | |
| 129 | +| `productName` | string | Metadata: Product name | Optional | |
| 130 | +| `productVersion` | string | Metadata: Product version | Optional | |
| 131 | +| `devicePixelRatio` | number | Canvas device pixel ratio. @see[devicePixelRatio][devicePixelRatio-url] | Optional | |
| 132 | +| `matchWebGLToCanvasSize` | boolean | Disable automatic WebGL canvas size sync. @see[matchWebGLToCanvasSize][matchWebGLToCanvasSize-url] | Optional | |
| 133 | +| `webglContextAttributes` | object | WebGL rendering context options. @see[WebGLRenderingContext][webglContextAttributes-url] | Optional | |
| 134 | + |
| 135 | +[devicePixelRatio-url]: https://developer.mozilla.org/en-US/docs/Web/API/Window/devicePixelRatio |
| 136 | +[matchWebGLToCanvasSize-url]: https://issuetracker.unity3d.com/issues/webgl-builds-dont-allow-separate-control-on-canvas-render-buffer-size |
| 137 | +[webglContextAttributes-url]: https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/getContextAttributes |
| 138 | + |
| 139 | +### Methods |
| 140 | + |
| 141 | +**Instance methods :** |
| 142 | + |
| 143 | +#### ⭐️ `create(canvas: HTMLCanvasElement | string): void;` |
| 144 | + |
| 145 | +Create a Unity WebGL instance on the specified canvas. |
| 146 | + |
| 147 | +- `canvas` : canvas element |
| 148 | + |
| 149 | +```javascript |
| 150 | +await unityContext.create('#canvas') |
| 151 | +``` |
| 152 | + |
| 153 | +#### ⭐️ `unload(): Promise<void>;` |
| 154 | + |
| 155 | +Unload the Unity WebGL instance. |
| 156 | + |
| 157 | +```javascript |
| 158 | +await unityContext.unload() |
| 159 | +``` |
| 160 | + |
| 161 | +#### ⭐️ `sendMessage(objectName: string, methodName: string, value?: any): this;` |
| 162 | + |
| 163 | +Send a message to invoke a public method in the Unity scene. |
| 164 | + |
| 165 | +- `objectName`: Object Name in Unity Scene |
| 166 | +- `methodName`: Unity script method name |
| 167 | +- `value`: Passed value |
| 168 | + |
| 169 | +```javascript |
| 170 | +unityContext.sendMessage('GameObject', 'gameStart', { role: 'Tanya' }) |
| 171 | +``` |
| 172 | + |
| 173 | +#### `requestPointerLock(): void;` |
| 174 | + |
| 175 | +Request pointer lock on the Unity canvas. |
| 176 | + |
| 177 | +#### `takeScreenshot(dataType?: string, quality?: any): string | undefined;` |
| 178 | + |
| 179 | +Capture a screenshot of the Unity canvas. |
| 180 | + |
| 181 | +- `dataType`: Type of image data |
| 182 | +- `quality`: Image quality |
| 183 | + |
| 184 | +```javascript |
| 185 | +const screenshot = unityContext.takeScreenshot('image/jpeg', 0.92) |
| 186 | +``` |
| 187 | + |
| 188 | +#### `setFullscreen(enabled: boolean): void;` |
| 189 | + |
| 190 | +Toggle fullscreen mode. |
| 191 | + |
| 192 | +```javascript |
| 193 | +unityContext.setFullscreen(true) |
| 194 | +``` |
| 195 | + |
| 196 | +**Event methods :** |
| 197 | + |
| 198 | +#### `on(name: string, listener: EventListener, options?: { once?: boolean }): this;` |
| 199 | + |
| 200 | +Register for listening events. |
| 201 | + |
| 202 | +```javascript |
| 203 | +unityContext.on('progress', (progress) => { |
| 204 | + console.log('Progress:', progress) |
| 205 | +}) |
| 206 | +``` |
| 207 | + |
| 208 | +#### `off(name: string, listener?: EventListener): this;` |
| 209 | + |
| 210 | +Remove event listener. |
| 211 | + |
| 212 | +```javascript |
| 213 | +unityContext.off('progress', listener) |
| 214 | +``` |
| 215 | + |
| 216 | +**Unity Communication methods :** |
| 217 | + |
| 218 | +#### `addUnityListener(name: string, listener: EventListener, options?: { once?: boolean }): this;` |
| 219 | + |
| 220 | +Register a specific listener for Unity to call. |
| 221 | + |
| 222 | +```javascript |
| 223 | +unityContext.addUnityListener('GameStarted', (level) => { |
| 224 | + console.log('Game started at level:', level) |
| 225 | +}) |
| 226 | + |
| 227 | +// then call it in Unity |
| 228 | +window.dispatchUnityEvent('GameStarted', 3) |
| 229 | +``` |
| 230 | + |
| 231 | +#### `removeUnityListener(name: string, listener?: EventListener): this;` |
| 232 | + |
| 233 | +Remove registered listeners. |
| 234 | + |
| 235 | +```javascript |
| 236 | +unityContext.removeUnityListener('GameStarted', listener) |
| 237 | +``` |
| 238 | + |
| 239 | +### `window.dispatchUnityEvent(name: string, ...args: any[])` |
| 240 | + |
| 241 | +The way to dispatch a registered listener on the Unity side. (Calling JS methods in unity) |
| 242 | + |
| 243 | +```javascript |
| 244 | +window.dispatchUnityEvent('GameStarted', 3) |
| 245 | +``` |
| 246 | + |
| 247 | +### Events |
| 248 | + |
| 249 | +| Event Name | Description | |
| 250 | +| --------------- | ---------------------------------------- | |
| 251 | +| `beforeMount` | Triggered before Unity instance creation | |
| 252 | +| `mounted` | Triggered after Unity instance creation | |
| 253 | +| `beforeUnmount` | Triggered before Unity instance unload | |
| 254 | +| `unmounted` | Triggered after Unity instance unload | |
| 255 | +| `progress` | Unity resource loading progress | |
| 256 | +| `error` | Error events | |
| 257 | +| `debug` | Debug messages from Unity | |
| 258 | + |
| 259 | +## Unity-JavaScript Communication |
| 260 | + |
| 261 | +- [Unity Docs: Interaction with browser scripting](https://docs.unity3d.com/Manual/webgl-interactingwithbrowserscripting.html) |
| 262 | + |
| 263 | +### 1. Call Unity script functions from JavaScript |
| 264 | + |
| 265 | +```javascript |
| 266 | +const unityContext = new UnityWebgl() |
| 267 | + |
| 268 | +/** |
| 269 | + * @param {string} objectName Name of an object in your scene. |
| 270 | + * @param {string} methodName Public method name. |
| 271 | + * @param {any} value Passed value. |
| 272 | + */ |
| 273 | +unityContext.sendMessage('GameObject', 'StartGame', { role: 'Tanya' }) |
| 274 | +``` |
| 275 | + |
| 276 | +### 2. Call JavaScript functions from Unity scripts |
| 277 | + |
| 278 | +1. First register the listener for Unity to call via `addUnityListener` on the web side. |
| 279 | + |
| 280 | +```javascript |
| 281 | +unityContext.addUnityListener('gameStart', (level) => { |
| 282 | + console.log('Game started at level:', level) |
| 283 | +}) |
| 284 | +``` |
| 285 | + |
| 286 | +2. Add the registered `gameStart` method to your Unity project. |
| 287 | + |
| 288 | +```javascript |
| 289 | +// javascript_extend.jslib |
| 290 | +mergeInto(LibraryManager.library, { |
| 291 | + Hello: function () { |
| 292 | + window.alert('Hello, world!') |
| 293 | + }, |
| 294 | + |
| 295 | + GameStart: function (level) { |
| 296 | + //window.alert(UTF8ToString(str)); |
| 297 | + window.dispatchUnityEvent('gameStart', UTF8ToString(level)) |
| 298 | + }, |
| 299 | +}) |
| 300 | +``` |
| 301 | + |
| 302 | +3. Call these functions in unity's `C#` scripts: |
| 303 | + |
| 304 | +```csharp |
| 305 | +using UnityEngine; |
| 306 | +using System.Runtime.InteropServices; |
| 307 | + |
| 308 | +public class WebGLPluginJS : MonoBehaviour |
| 309 | +{ |
| 310 | + [DllImport("__Internal")] |
| 311 | + public static extern void Hello(); |
| 312 | + |
| 313 | + [DllImport("__Internal")] |
| 314 | + public static extern void GameStart(string level); |
| 315 | + |
| 316 | + void Start() |
| 317 | + { |
| 318 | + Hello(); |
| 319 | + GameStart("2"); |
| 320 | + } |
| 321 | +} |
| 322 | +``` |
| 323 | + |
| 324 | +## Issues |
| 325 | + |
| 326 | +- [Keyboard Input and Focus Handling](https://docs.unity3d.com/Manual/webgl-input.html) |
| 327 | +- [Debug and troubleshoot Web builds](https://docs.unity3d.com/Manual/webgl-debugging.html) |
| 328 | +- [Web performance considerations](https://docs.unity3d.com/Manual/webgl-performance.html) |
| 329 | + |
| 330 | +## Contributing |
| 331 | + |
| 332 | +Contributions are welcome! Please submit a [Pull Request](https://github.com/Marinerer/unity-webgl/pulls). |
| 333 | + |
| 334 | +## License |
| 335 | + |
| 336 | +Apache-2.0 License |
| 337 | + |
| 338 | +## Support |
| 339 | + |
| 340 | +For issues or questions, please file an issue on the [GitHub repository](https://github.com/Marinerer/unity-webgl). |
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