Bill and debt simulator made at dutch creditmanagement company Syncasso located in the Netherlands.
This game is ment to be used for educative purposes regarding credit management and is a work in progress.
- Billsystem that instantiates bills with their own unique id's, issue and due date to keep track of each bill
- A debt system where you can make payment arangements to pay bills in terms when you cant afford them on their due date
- A work system that acts as a way to generate money to pay the bills
- Various levels of difficulty [UI finished]
- Several layers of consequences when bills are not being paid on time
- Sim-like character AI
- A weather system that uses JSON to implement wundergrounds weather api to check your ip locations weather forecast to display accurate weather forecast realtime visually in game. ( currently only supports desktop client )
- WebGL support to use and display the weathersystem in browser builds.
- Ingame display of most recent Dutch news via nu.nl's RSS feeds and parsing it into unity via xml
- Pathfinding system to work hand in hand with the upcoming sims- like AI, using the A* pathfinding project
I will post a link to the weather system webGL build seperately for people to see if I can get it to work on webGL builds
- [Unity3D] (https://unity3d.com)
- Newtonsoft.Json
- [wunderground] (http://www.wunderground.com/weather/api)
- [A* pathfinding project] (http://arongranberg.com/astar/)
- [Universe game manager] (https://www.assetstore.unity3d.com/en/#!/content/24227)