#Description This will eventually be a 3D component-based game engine using OpenGL 3.3+.
#Build Instructions ##Prerequisites
- OpenGL 3.3+
- GLFW 3.1.1
- Premake 5
##Building
-
Place the GLFW 3.1.1 libs inside
extern/lib/[Debug/Release]
.- There are also precompiled Win32 libs inside
dependencies/win32precompiled.zip
.
- There are also precompiled Win32 libs inside
-
Run
premake5
with the appropriate action depending on what you want to compile the project with.- So for example, running
premake5 vs2012
will generate a Visual Studio 2012 .sln file inside_project/vs2012
which you can then open and compile as usual. Other options includegmake
andvs2013
. Please refer to the this for more build options.
- So for example, running