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#Description This will eventually be a 3D component-based game engine using OpenGL 3.3+.

#Build Instructions ##Prerequisites

##Building

  1. Place the GLFW 3.1.1 libs inside extern/lib/[Debug/Release].

    • There are also precompiled Win32 libs inside dependencies/win32precompiled.zip.
  2. Run premake5 with the appropriate action depending on what you want to compile the project with.

    • So for example, running premake5 vs2012 will generate a Visual Studio 2012 .sln file inside _project/vs2012 which you can then open and compile as usual. Other options include gmake and vs2013. Please refer to the this for more build options.

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