Names: Daniel Krasovski, Nikolay Malyshev, Kyle Butler, Raphael Ofeimu, Ire Adebari
Student Numbers: C18357323, C18333703, C18420686, C18359123, C18416902
Design and create a game for the gaming competition 'Games Fleadh'.
The game we designed had to follow the theme the competition had specified. This year, the theme was "Maze Game". As we worked independently, we used GitHub to work interdependently. Any ideas were efficiently shared, attempted, executed, or terminated.
The game is entirely designed in C#, using Unity's game engine. The game is created in 2D, with certain elements being displayed in a 3D perspective, thus to create a sense of depth and substance. We didn't want the play-style to be overly simple so this served as a perfect way to prevent that. The player navigates through a series of mazes, fighting multiple enemies along the way. The goal is simple: Escape the mazes in as fast a time as possible, killing as many enemies that stand in your way. The game has a points system that puts the player's speed out of the maze, and kill count into consideration. The aim is to achieve the highest score possible. The maze is dimly lit, with a lack of clear direction due to the darkness that envelopes the landscape. The player can drop little light fixtures along their way in order to light their path. However, each light fixture dropped comes at a cost of the player's points, so one must be strategic and creative in order to make it out of the maze as fast as possible, with as many points as possible.
Daniel Krasovski: Created the scoring system, added the lighting and light drop, added the automatic saving / loading, main menu buttons. fixed stuff if someone else broke something
Nikolay Malyshev: Created all of the bosses & player shooting & Main Menu UI. Created the spriting for the main menu.
Kyle Butler: Designed level 2 and 3 for the game. Was in charge of doing the animations for the character. Such as running left,up,down,right and getting hurt.
Raphael Ofeimu: Designed the maze for level 1 and created the game over scene. Created the minibosses and the projectiles for the enemy for the levels using pixel art.
Ire Adebari: Designed/coded the settings menu and pause menu within the game. Also produced the soundtrack of the game.
As a group, we are incredibly proud of how well we were able to work together to get a common goal achieved. We didn't ever expect our game to be chosen for Games Fleadh, and we are incredibly grateful for the opportunity we were given. This assignment has shown us how powerful interdependence can be, and the power of synergy in a workplace.