A library for adding new content to Lethal Company, mainly for personal use.
Currently includes:
- Custom Scrap Item API
- Custom Shop Item API
- Unlockables API
- Map Objects API
- Dungeon API
- Custom Enemy API
- Network Prefab API
- Prefab Utils
- Weather API
- ContentLoader
See the changelog for changes by-version and unreleased changes.
Fork the repository on GitHub and clone your fork locally.
Configure the Git hooks directory for your local copy of the repository:
git config core.hooksPath hooks/
Alternatively, you can create symbolic links in .git/hooks/*
that point to ../hooks/*
.
Then re-checkout to trigger the post-checkout
hook:
git checkout main
You will need to create a LethalLib/LethalLib.csproj.user
file to provide your Lethal Company game directory path.
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<LethalCompanyDir>C:/Program Files (x86)/Steam/steamapps/common/Lethal Company/</LethalCompanyDir>
<TestProfileDir>$(APPDATA)/r2modmanPlus-local/LethalCompany/profiles/Test LethalLib/</TestProfileDir>
</PropertyGroup>
<!-- Enable by setting the Condition attribute to "true". *nix users should switch out `copy` for `cp`. -->
<Target Name="CopyToTestProfile" DependsOnTargets="NetcodePatch" AfterTargets="PostBuildEvent" Condition="false">
<MakeDir
Directories="$(TestProfileDir)BepInEx/plugins/Evaisa-LethalLib/LethalLib"
Condition="!Exists('$(TestProfileDir)BepInEx/plugins/Evaisa-LethalLib/LethalLib')"
/>
<Exec Command="copy "$(TargetPath)" "$(TestProfileDir)BepInEx/plugins/Evaisa-LethalLib/LethalLib/"" />
</Target>
</Project>