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This challenging project loads game data from the original DOOM game and builds a textured mesh in Unity.

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Megafont/DIY-DOOM

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DIY-DOOM

This project is a recreation of the original DOOM engine in Unity. Along the way, I'm learning about things like BSP (binary space partition) trees.

I'm following the notes in this repo, which is written in C++, so this project also involves me converting C++ into C# code:

I found the link to the previously linked repo from this video, which is doing the same thing, but in Python.

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This challenging project loads game data from the original DOOM game and builds a textured mesh in Unity.

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